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Old March 3rd, 2005, 05:01 PM
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Default Re: Capship and Realism Mod Construction

That's my intention. I'm creating an SLV - that's Single-use Launch Vehicle if you didn't know. In other words, a plain old space rocket. And those don't get used twice. So I used a drone for the SLV to assure its disappearance.

edit/add: And I'm using fighters as RLVs - Reusable Launch Vehicles, i.e. space shuttles. Ships will come later as solar sail craft, sleeper ships etc.

Btw, the idea for Realism was originally devised as a part of Capship. Perhaps later I'll combine the two - so you'll start out with Orbital SLVs and later fly COMCAs and perhaps even DCOMCAs between star systems.

edit 2: This means that I'll be working on two mods at a time now - though Realism will go faster. This means that playable/testable uploads will be few and far between. Do not expect any new versions of either mod anytime soon, unless I choose to upload a very preliminary version of Realism for a first look or problem finding.

Also note that BOTH mods require Image Mod Version 24c. Realism does not use 24c pics yet, but I think it will.
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Old March 3rd, 2005, 09:01 PM
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Default Re: Capship and Realism Mod Construction

Cool I can't wait. I'm trying to go for a level of realism in the Pointer Mod, but nowhere near that level of detail. I like the idea of the SLV as a Drone. How are you going to do sleeper ships?
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Old March 21st, 2005, 07:05 AM
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Default Re: Capship and Realism Mod Construction

*****IMPORTANT UPDATE*****

Realism is down the drain for now. I'm putting it on hold, as the main reasons for building orbital SLVs and RLVs is negated by the fact that a planet can launch 1k units per turn.

Capship is going well, I've got an excessive amount of armor and even now you can research it with low tech..... gotta make higher-tech armor..... but I'm putting the armor on hold for now. Going to redo fighter combat.

Quick overview:

I took some inspiration from SJ's CB Mod and the Galactic Conquest mod, and now I'm making fighters (to be called "attack craft" from now on) designed to perform specific roles. The first fighter you can build, the Interceptor, is designed to intercept and destroy enemy attack craft. To accomplish this, it is fast and has offense/defense bonuses, but it is very small. Space superiority fighters are slower, more defensive fighters (but they can also be used offensively, they're just slower than Interceptors) that can carry heavy anti-attack craft weaponry. Bombers are the only attack craft truly capable of taking on warships and capital warships, as they are very large and can sport large amounts of armor and heavy weaponry. However, they are very slow. Fighterbombers are attack craft designed to form the middle road between space superiority fighters and bombers, being faster than bombers and larger than SS fighters.

You will also have specialized craft such as Assault Bombers, Strike Bombers and Heavy Bombers (more to come). Assault bombers are faster and smaller bombers, and they're designed to carry anti-attack craft support weaponry (think turrets and such. Like the WWII Heavy Strategic Bombers) while Strike Bombers are fast craft designed to carry less weaponry but gain speed and offense/defense bonuses. Heavy Bombers are just what the name implies, large, lumbering assault craft capable of carrying massive loads of anti-ship weaponry.

As for the armor, perhaps I'll finish it after the release of 1.00. I don't know whether or not I'll EVER truly finish it. It's gone out of hand, too much armor with too little tech requirements.

More updates to come.
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Old April 5th, 2005, 03:52 AM
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Default Re: Capship and Realism Mod Construction

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Old March 14th, 2005, 06:33 PM
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Default Re: Capship and Realism Mod Construction

They've got at least one high-capacity cloning facility somewhere. Need to track down and destroy it.

Really, I have NO IDEA what the problem is. It's never occured to me before.
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