.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #51  
Old March 3rd, 2005, 08:07 PM

silhouette silhouette is offline
Corporal
 
Join Date: Sep 2004
Location: US-Eastern (Raleigh,NC)
Posts: 91
Thanks: 0
Thanked 1 Time in 1 Post
silhouette is on a distinguished road
Default Re: The Vine Ogre

Aren't there situations where any of you prefer vine men to ogres? I know the HP is a big difference, but it seems like the smaller size (more per square) could be a crucial advantage. Like when facing a thug with really high defence, having more hands attacking in a round, or a low prot opponent where more low HP attacks would be better, or defensively when facing a SC with a huge attack that will kill either an ogre or man in 1 mash, so having more targets takes more time to get through? Does nobody ever use vine men at all after ogres are available, except due to lack of able casters?

Not having to pay for boosters or more research time to get conj up to ogres could result in a lot more then a 3:2 mangre numeric advantage too -- 2:1 or more.

Sill
Reply With Quote
  #52  
Old March 3rd, 2005, 10:11 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: The Vine Ogre

I sometimes have N1-2 mages make vinemen even after I have other N3 mages who can make ogres. They're both cheap. Vine men will have more attacks, but they're also clutzy (attacks at 7) while the ogres attack at 11. If the enemy has something that can kill a vine ogre as easily as a vine man, but only targets one at a time... then maybe, but I can't think what that would be. I think it's very rare that there might be such a situation, but that doesn't mean I wouldn't still consider having low-power mages adding a few vine men. I might if they were x2 (or x3) per casting instead of +1 compared to vine ogres.

PvK
Reply With Quote
  #53  
Old March 3rd, 2005, 10:14 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: The Vine Ogre

Quote:
silhouette said:
Aren't there situations where any of you prefer vine men to ogres? I know the HP is a big difference, but it seems like the smaller size (more per square) could be a crucial advantage. Like when facing a thug with really high defence, having more hands attacking in a round, or a low prot opponent where more low HP attacks would be better, or defensively when facing a SC with a huge attack that will kill either an ogre or man in 1 mash, so having more targets takes more time to get through? Does nobody ever use vine men at all after ogres are available, except due to lack of able casters?
I used to use vine men, until I noticed their abysmal performance in the combat sim, and I examined ogres more closely. Their stats are just way better, especially attack. 8 attack versus 12 attack makes it hard for vine men to hit anything. A much higher attack and much higher strength together are a very potent combination for roughly the same price. Even though small size does offset the attack disadvantage, it makes vine men vulnerable to trample and area effect spells, and overall I think it's more of a weakness than a strength. The fact that they are more numerous but weaker means more commanders are needed to lead them. And quite simply, vine creatures are often wanted just as meat shields, and ogres get you way more HP per gem than vine men, cover more area per gem than vine men, and thus are more useful in this capacity.

I don't summon vine men anymore, even before I have researched ogres.
__________________
Cherry
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.