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March 6th, 2005, 04:06 PM
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Corporal
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Join Date: Mar 2004
Posts: 61
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Re: The People\'s Mod
Okay, well, there goes that idea.
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March 6th, 2005, 04:56 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Thanked 14 Times in 12 Posts
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Re: The People\'s Mod
Yeah, I picked up a couple of range check errors in different systems after making the change.
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March 7th, 2005, 04:11 AM
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Corporal
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Join Date: May 2003
Location: South Karelia, Finland
Posts: 168
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Re: The People\'s Mod
In some versions I also noticed that sometimes when I turned the ship to face an asteroid field the game would give Range Check Error. Especially in the infamous Geneva system.
I try looking into this.
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March 7th, 2005, 03:36 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: The People\'s Mod
On the sensors (int/ext) what is the diff as you go up in Lvls? I did not notice a diff in the discription between 1 and 2
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Kill em all let God sort em out
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March 7th, 2005, 04:36 PM
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Corporal
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Join Date: May 2003
Location: South Karelia, Finland
Posts: 168
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Re: The People\'s Mod
I really can't say about that. The sensors weren't my doing. I guess the internal sensors shouldn't get levels at all since they only enable the ship status view. Or whatever that's called where you can view the components of your ship.
I can't recall what the ext sensors did.
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March 7th, 2005, 06:04 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
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Re: The People\'s Mod
I have gotten a bunch in Freeport
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Get the newest Version of Invasion! here: http://www.secenter.org/

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March 7th, 2005, 09:39 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: The People\'s Mod
So maybe I'm blind, but..where the heck is the download link?
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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