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  #211  
Old March 7th, 2005, 02:38 PM
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Default Re: The Won-Ton Violence Take-Out Hut - Starting B

10 P-Blaster II's join in, each with 8 heavy APBs and quantum reactors.
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  #212  
Old March 7th, 2005, 03:56 PM
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Default Re: The Won-Ton Violence Take-Out Hut

I can do better.

In deep space, twenty COMCAs move to reinforce the five already present in orbit around Sol III. One foolish GT Enterprises enforcer ship tries to stop the COMCAs - the tiny War Assault Cruiser is vaporised before it can even raise its shields and complete its message.

The COMCAs are all equipped with SYs, Repair Bays, FTL Travel Cores, Tachyonic Acceleration Disruptors, Advanced Gravitational Matrices and Advanced Hyper-Disruptors.

As soon as they arrive, they start refitting the five COMCAs already present to this new design.


"Well then..... I say we need two more people in this, and then we'll have enough to storm the B&G. And Narf? Are you still sending in the NSN Murphy's Law? If you don't we need three more people. Oh, and I think the standard Won-Ton security forces can also be counted on, so....."
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  #213  
Old March 7th, 2005, 04:18 PM
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Default Re: The Won-Ton Violence Take-Out Hut

Construction is started on the USS Spatial Distortion with Temporal Shipyards. This massive sphere is the size of Jupiter, and equipped with spatial compression technology inside. 100 massive wave-motion guns are mounted along the hull.6 massive circular antiproton phased-array are on each side, capable of targeting anywhere within 360 degrees. 10,000 point-defense guns are mounted on rotatable raised turrets, offering maximum visibility and accuracy. A null-space field generator is at the core, capabable of creating an area of null-space anywhere within 10 kilometers of the surface of the ship. Neural networks run throughout the entire ship, creating a class 9 AI, which operates the null-space field generator with precision. Gravity sensors are equipped along the surface, capable of detecting a single atom. This is powered by a massive ZPE reactor.
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  #214  
Old March 7th, 2005, 04:36 PM
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Default Re: The Won-Ton Violence Take-Out Hut

Deep inside the mind of a modder, construction is being started on the new DCOMCA.

A massive sphere of a ship, it cannot be stopped by anything short of a massive black hole. It is build from a Dyson Sphere - the Sphere was there, be it for habitation or purely ship construction, and then they went and made a ship out of the whole bloody sphere - and has shielding capable of withstanding the center of a small black hole indefinitely. Its weapons are unsurpassed, as its massive 500TT of size allow for a LOT of weapons batteries.

.....But wait, hadn't that B&G b**ch Angel said something before about "my ship is bigger than your ship" simply being something like "my frankfurter is bigger than your frankfurter"? And by the way, it's getting kinda tedious. So let's stop at your P-Destroyers, OK?
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  #215  
Old March 7th, 2005, 06:52 PM
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Default Re: The Won-Ton Violence Take-Out Hut

Yeah. At least I have the grace to make the Murphy's Law a wreck.

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  #216  
Old March 7th, 2005, 08:26 PM
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Default Re: The Won-Ton Violence Take-Out Hut

It's P-Blasters. 8 heavy anti-proton lasers of DOOM! And as much shielding as my other destroyers, I tend to keep those standard.
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  #217  
Old March 8th, 2005, 08:56 AM
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Default Re: The Won-Ton Violence Take-Out Hut - Starting B

Quote:
NullAshton said:
10 P-Destroyer II's join in, each with 8 heavy APBs and quantum reactors.
It's not P-Blasters, NA. You don't even seem to know your ship names.

Aah..... that's why my fleet's sensors detected colony ships, supply tankers and science vessels in your fleet's formation!

And since you'd probably send a Frigate to deal with tough defenses, and you'll let a COMCA handle a small group of satellites, I suggest we have a vote for command of the orbital fleet and ground forces.

The candidates so far (to become one you need at least one ship on the scene):
-NA, who doesn't even know the names of his own ships.
-Me.

Narf is not included in this list yet because it's not clear whether or not the NSN Murphy's Law is present yet. Last thing I remember was it having supposed engine trouble - the chief engineer filled it up with regular unleaded instead of premium or something.
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  #218  
Old March 8th, 2005, 11:06 AM
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Default Re: The Won-Ton Violence Take-Out Hut - Starting B

I got the P-Blaster confused with the B-Destroyer. Similar names... Oh, and bad news on the NSN Murphy's Law, it got hit by a freak spatial anomaly and hit the center of a blackhole.

8 Transport III's enter formation at the center of the fleet, each carrying a full load of infantry and Origami III's.

Some ground troops.
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  #219  
Old March 8th, 2005, 11:39 AM
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Default Re: The Won-Ton Violence Take-Out Hut

Erm..... Origami III?

And I already had landing ships in place.

Quote:

Ten Massive Traders equipped with lots of shielding drop out of the WP, loaded to the brim with Armies and assorted other ground combat squadrons to fill up space - and with the Armies weighing in at 250kT each, and Artillery - the strongest GC unit in Capship - is 50kT, and approx. 50kT is used by commanding officers (required), so you can imagine the strength. Also, as Massive Traders are 4000kT in size, and they have an inherent extra cargo carrying capacity of 10MT, well, you get the idea - and move to formations around the planet, selecting formations and positions that allow for easy troop dropping.

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  #220  
Old March 8th, 2005, 12:35 PM
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Default Re: The Won-Ton Violence Take-Out Hut

You can always use more troops My infantry can shred people even without weapons.
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