|
|
|
|
 |

March 7th, 2005, 08:42 PM
|
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Team Game Starting
Wow! I thought this game was going to have more buildup, but instead its just been all-out warfare from turn 9-10 on. My apologies for not double-turning last night. I was just too spent to do another turn. Probably I will be last out when I get home from work and I will double-turn then.
As to Ulm crying about being "abaondoned by the Vans" all I have to say is: best laid plans of mice & men, etc, etc. Stop *****ing cause I am the only thing standing b/w Man/Abysia and you.
|

March 8th, 2005, 06:58 AM
|
|
Corporal
|
|
Join Date: Jun 2004
Posts: 160
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Team Game Starting
Quote:
Ironhawk said:
Stop *****ing cause I am the only thing standing b/w Man/Abysia and you.
|
I retort: self preservation
if it were not for that my lands would have been burnt to the ground by the invaders!
|

March 8th, 2005, 09:16 PM
|
|
Corporal
|
|
Join Date: Jun 2004
Posts: 160
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Team Game Starting
okie seems team B is conceding.
At least that is what I got from the IRC conversation and that no one has done their turns. or what not.
So are we up for another team game?
Same rules?
The map this time will be 100-110 provinces. That will stop the cramped capital placement and will stop massive fighting from turn 9 onwards.
Conflicts over expansion provinces should occur around turn 15 or so.
With a bigger map that will occur. Further when that occurs and one side wins, they are not just a hop skip and a jump away from the opposition's capital.
In short: 80 provinces is too small for 6 people in a team game setting.
~msew
|

March 9th, 2005, 03:03 AM
|
 |
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: Team Game Starting
I'm interested playing on Parganos v2 (still), but only if teams aren't pre-made. I hate being pressed to use the kitten/feeder strategy.
Maybe my modified Chandrea Map (with or without the Steel Ovens) would be even better: It's wraparound and has lots of "ferry connections" between the islands, so hiding a week "feeder" nation behind a strong one will not work ...
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|

March 9th, 2005, 05:35 PM
|
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Team Game Starting
Your end goal seems to be a team game without team-integrated nation designs, right? If that is the case then you should just request that as a house rule. Cause you can follow an integrated strategy even without knowing your teammates or map in advance, its just more risky to do so.
Make a house rule that is like... honestly I just dont even know how to phrase it. Cause it is such a grey area. If I play a nation and choose to take no earth magic whatsoever in the hopes that one of my allies will have it and be able to feed me earth items, is that a feeder strategy? What level of limitations are you wanting to place on team interaction?
|

March 9th, 2005, 06:12 PM
|
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Team Game Starting
I think I would draw the line at regular gold shipments. Disaster relief or specific one time gifts are one thing, but regular gold transfer as part of a wider strategy should be outlawed (not sure on the wording myself).
|

March 9th, 2005, 06:43 PM
|
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Team Game Starting
Yeah, its *very* hard to phrase. Because I think its just a fact of life that allies will help each other. Be it with gold, gems, items, etc. That is the purpose of the alliance. I mean, if I was playing in a team game and one of my allies was in very intense combat I would certainly funnel them as much gold/gems/items as I could budget. Cause if they die then the chance of my team losing goes way up.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|