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March 9th, 2005, 12:41 PM
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Major General
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Re: Opening Warp holes
I don;t think this is just for the NEWBIE FAQ, I think it should also be added to the FAQ for more experienced players (if there is such a document/thread). I don't think many people know this.
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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March 9th, 2005, 04:43 PM
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Shrapnel Fanatic
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Re: Opening Warp holes
The Newbie FAQ is somewhat as a misnomer, since it is a reference for practically everything in the game. Even experienced players can learn quite a lot from it. 
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March 9th, 2005, 10:33 PM
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Brigadier General
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Re: Opening Warp holes
I've been working on an update off and on for the last couple of months. Every time I sit down to work on it, it seems I get inundated with RL... It's coming. (yeah, we've heard that before)
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March 10th, 2005, 04:14 AM
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Corporal
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Re: Opening Warp holes
Anyway thx for the quick response. Now it's time to unleash doom on my (soon to be vanquished) enemies.
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March 10th, 2005, 04:26 AM
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Corporal
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Re: Opening Warp holes
Ohh... I nearly forgot. Now we are talking about adding stuff to the FAQ, then I got some questions about sphereworlds and ringworlds.
What's the difference, where in the system are they created and can you create more than one ringworld/sphere world in a system?
And one more thing? I read in the FAQ and the data file that if I create a planet from a asteroide field, then it will be a random type planet/atmosphere type? Is there some way to control which type is created? I'm playing a game, where it's only possible to colonize your home planet type, so it's a waste of resources to create a different type of planet (Unless I wait for someone to colonize it and then conquer it with ground troops... But that seems like a long shot).
These different topics would be a good idea to mention in the FAQ... I would write it, but I don't know the answers :-(
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March 10th, 2005, 04:39 AM
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Major General
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Re: Opening Warp holes
Ringworlds and Sphereworlds are created around a star. I don't know the specifics but I believe Spheres hold twice as much as Rings. You can only create one sphere or ring per system, and also note you need a star in the system to create new planets.
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March 10th, 2005, 04:50 AM
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Re: Opening Warp holes
What if I already got planets and star(s) in the system? Is it still possible to create a ring/sphere-world?
And can I create a ringworld around each star in a system???
Do you mean that a sphereworld is larger than an ringworld or just got larger cargohold?
I got lots of questions, so don't run away :-)
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March 10th, 2005, 05:04 AM
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Major
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Re: Opening Warp holes
Quote:
Smolf said:
Ohh... I nearly forgot. Now we are talking about adding stuff to the FAQ, then I got some questions about sphereworlds and ringworlds.
What's the difference, where in the system are they created and can you create more than one ringworld/sphere world in a system?
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The difference is that sphereworlds can hold twice as much of everything as ringworlds, including facilities, population, and cargo, and require much more advanced stellar manipulation tech and twice as much gravity plating/hyper-density cables to build. They are created around stars, and you can build as many in a system as there are stars in that system. If there are no stars in a system, you can create a star and build a ring/sphereworld around it, but you cannot create a star in a system that already has a star or ring/sphereworld. All the components involved in building the ring/sphereworld must actually be at the same location as the star, not just in the same system or anything like that; this means that in the stock game you will have to build lots of starbases with space yard ships to accomplish the task.
Quote:
Smolf said:
And one more thing? I read in the FAQ and the data file that if I create a planet from a asteroide field, then it will be a random type planet/atmosphere type? Is there some way to control which type is created? I'm playing a game, where it's only possible to colonize your home planet type, so it's a waste of resources to create a different type of planet (Unless I wait for someone to colonize it and then conquer it with ground troops... But that seems like a long shot).
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You cannot control or influence the result of creating a planet, but you can keep destroying and recreating it until you get the result you want. Each time you convert a planet back to an asteroid field and then back to a planet, the type and atmosphere are rerandomized.
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March 10th, 2005, 05:06 AM
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Shrapnel Fanatic
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Re: Opening Warp holes
By "created around stars," they mean, created in the same sector that the star is in, and the star is removed when the RW/SW is created. A RW/SW completely replaces the star.
Note that a RW/SW does _NOT_ count as a star, for any purpose. This means:
1) You can not create new planets in the system (unless it had two stars).
2) You can not use any SM components that require a star (such as nebula creation, black hole creation, or star destruction).
3) Components and facilities that depend on stars (solar resource facilities for crystalline races and solar collectors) will not work if the star is replaced by a RW/SW.
4) You can not create a new star in a system if a RW/SW is present. So, you could not create a RW/SW, then create a second star, then create a new RW/SW.
5) Events that affect stars can no longer occur, since the RW/SW is a planet.
#5 is in addition to the affect Douglas mentions in the next post.
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March 10th, 2005, 06:29 PM
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Major
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Re: Opening Warp holes
Doing the demolish/rebuild in one turn requires either both components on the same ship, or the planet creator moving away and back before doing its thing. You could try doing it with two ships without moving first, but then the create order might be executed first and fail because there's no asteroid field there.
Edit: Planet destruction orders require that the ship already be in orbit of the planet it's going to destroy. Planet creation orders can be issued at any time and will apply to whatever asteroid field the ship happens to be in when the order reaches the top of the queue. I don't know how it chooses which asteroid field if there happen to be multiples present (if, for example, you destroyed both a planet and its moon).
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