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  #1  
Old August 6th, 2001, 04:29 AM

Phoenix-D Phoenix-D is offline
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Default Re: ship seperation

Destroyed on use doesn't work for weapons. Might/might not work for fighterbays. You wouldn't be able to re-dock, you'd have to repair it, generating ANOTHER fighter.

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  #2  
Old August 6th, 2001, 05:40 AM
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Baal Baal is offline
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Default Re: ship seperation

Why don't you make a large fighter bay component that can only launch one fighter per combat, and make a large fighter that would act as a piece of the ship breaking off?
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Old August 6th, 2001, 05:57 AM
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Lord Kodos Lord Kodos is offline
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Default Re: ship seperation

well then any ideas on infestation it would help my spacemonsters alot i wish there was a way to make a ship fire an embryo that woulld stay in a ship for 2 turns(a chance to remove it)and if not removed BOOM by by ship hello little broodling!!!!!!

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Old August 6th, 2001, 09:05 AM
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Default Re: ship seperation

quote:
Originally posted by Lord Kodos:
well then any ideas on infestation it would help my spacemonsters alot i wish there was a way to make a ship fire an embryo that woulld stay in a ship for 2 turns(a chance to remove it)and if not removed BOOM by by ship hello little broodling!!!!!!




as far as i know, that cant happen.
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