|
|
|
|
March 15th, 2005, 12:47 AM
|
Private
|
|
Join Date: Mar 2005
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Can i?
Hi, can i make starfury ships models using 3ds max then later on use it for SeV??
__________________
Dementis veneficus
|
March 15th, 2005, 01:24 AM
|
Corporal
|
|
Join Date: Mar 2004
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Can i?
Don't really know that yet, based on what we have seen, SEV uses the same rendering engine, so ships should be directly compatible.
|
March 15th, 2005, 01:56 AM
|
|
Major
|
|
Join Date: Aug 2000
Posts: 1,246
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Can i?
The thing is the polygon count needs to be lower for SEV, I'm willing to bet, because more ships will be on screen for SEV than SE SF
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
|
March 15th, 2005, 02:09 AM
|
Corporal
|
|
Join Date: Mar 2004
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Can i?
Good point, but I really think that with all the stars and objects appearing on map in starfury, with quite high polygon counts and high textures, I think SEV will be able to handle it. Then again, I haven't the slightest idea what the interface will look like.
|
March 15th, 2005, 02:37 AM
|
|
Major
|
|
Join Date: Aug 2000
Posts: 1,246
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Can i?
Well, my advice is to try and keep the counts down... I have no solid number to shoot for, but try to offload details from polys to textures.
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
|
March 15th, 2005, 03:52 AM
|
Second Lieutenant
|
|
Join Date: Apr 2003
Location: England
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Can i?
I would say, keep it down for now, and when released see how many the stock models use and have that as a base count
__________________
|
March 15th, 2005, 04:11 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Can i?
Check the SE5 promo screens. Based on the appearence of the models, it seems like they use in-game models..and the Terran ship in the one screenshot is exactly like the Terran ships in SF.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
March 15th, 2005, 02:07 PM
|
Private
|
|
Join Date: Mar 2005
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Can i?
Ok i will keep the count down untill se5 comes out
__________________
Dementis veneficus
|
March 16th, 2005, 02:16 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Can i?
About 300-1000 polys is a good target to strive for per ship model.
|
March 16th, 2005, 06:24 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
|
|
Re: Can i?
I was gonna say 500-900
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|