Re: Stellar manip and movement in simultaneous gam
Someone reported that you need to have at least 1 movement point to do SM. I haven't tested this but I am a little dubious that this is 100% correct. I believe some SM components will work on bases, which have no movement. I do however think that there is some hook in the SM routine which ties it to the movement schedule, which may be what was experienced here. Ship ID and player # both affect the exact sequence here. Exactly when Bases execute their SM components is somewhat of a mystery; although the logical assumption would be either the first day or last day of the turn due to its zero movement speed.
__________________
Slick.
|