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March 21st, 2005, 10:17 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Last Call for FQM Suggestions
I plan to release the final version of FQM for SE4 soon (within a week or two). If you have any final requests or suggestions, please make them now.
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March 22nd, 2005, 05:38 AM
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Major General
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Join Date: Jan 2005
Location: In your mind.
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Re: Last Call for FQM Suggestions
Overlapping Clusters - two or three interconnected networks of systems over each other. You cannot travel to another network without a WP opener.
Non-Connected Clusters - very close clusters of systems (adjacent on system map, if possible) but there are no WPs to other systems in the cluster, only WPs connecting systems of different clusters.
I don't know if this is possible, but heck.
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March 26th, 2005, 06:12 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Last Call for FQM Suggestions
Anybody else?
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March 26th, 2005, 09:21 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Last Call for FQM Suggestions
Is it possible to make systems that have long warp point to other parts of the map, in a criss cross or unpredictable pattern? Truly making the map look like an actual star map and or maze like?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 26th, 2005, 11:26 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Last Call for FQM Suggestions
Hey I recognize that map! Now I know where you are Atrocities!
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March 27th, 2005, 03:32 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Last Call for FQM Suggestions
Side-crossing WPs can not be done for randomly generated maps, sadly. It is only possible to do in the map editor (or using warp point openers and saving the map).
As for random looking things, try the Maze quadrant. Or any of the WPH (warp point heavy) quadrants, or perhaps the psuedo-FTL. Are those what you are looking for?
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March 27th, 2005, 04:56 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Last Call for FQM Suggestions
CK before you get all excited, keep in mind that I do have a huge fleet of warships..... and the hunters to use them too!
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 27th, 2005, 07:19 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: Last Call for FQM Suggestions
hehe pretty nice map. I remember it as well, Kwok
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March 27th, 2005, 01:31 PM
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Brigadier General
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Join Date: Dec 2001
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Re: Last Call for FQM Suggestions
More pictures! More pictures! More pictures!
More phenomena like Stellar Nursaries, Quasars, Pulsars, Wolf-Rayet stars, and pictures for them all!
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