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  #1  
Old April 2nd, 2005, 09:58 AM

Jurri Jurri is offline
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Default Re: Fools Lament III (modded) - Recruiting Now!

Quote:
rex_havok said:
once again blood magic is winning the day. Jurri's just rolling me up like a big red carpet. i guess mods to limit SC's did not apply to SC devils with access to constrution sites. that was painfull. hopefull others hear
You just suck, nothing more to it Just kidding, bring out your royals and Tartarians, no use hiding them any longer! They should be well able to counter any devils I send your way. Poor Thuella just had the wrong choice of friends, that's all. I'm not sure if Vine Ogres are the best possible bet against Abysia now that they have the fire suspectibility and all...

At last Soapyfrog, the Goddess of All That Is Indecent lies dead. Do you have any commanders at all at this point, I wonder (Oh, thank you for the hosting schedule change! [img]/threads/images/Graemlins/Acorn.gif[/img])
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Old April 3rd, 2005, 11:12 AM
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Jarkko Jarkko is offline
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Default Re: Fools Lament III (modded) - Recruiting Now!

So, did the Lizards bite the dust immediatly after I left? Just curious
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Old April 3rd, 2005, 11:39 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!


Yes, not a lizard to be found - The capital feel, and I didn't have to fight your leaders...
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Old April 4th, 2005, 06:37 AM

Jurri Jurri is offline
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Default Re: Fools Lament III (modded) - Recruiting Now!

Hey, I noticed something of a bug going on: I can't upload a turn anymore! When I connect to the server everything is fine and dandy as long as there is no .2h file in the game directory, but as soon as there is one the program freezes after inputting the password (when it should upload the turn). This is unique in my experience, any clue as to the cause? Perhaps a restart is in order?
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