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April 4th, 2005, 04:30 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: LCARS Marker for STM mod?
LCARS have to be pressed for a minimum time so as to avoid glancing blows working. Also I don't think they work if a bunch of them are pressed at once, so as to avoid wrong input when you land on it after the power grid blows during a battle.
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April 4th, 2005, 05:19 AM
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Second Lieutenant
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Re: LCARS Marker for STM mod?
Which seems to happen quite frequently on starship bridges. Also, evidently inertial dampers are more difficult to get working right than transporters, replicators, and warp cores...no, strike that--warp cores regularly go into a breach overload countdown. Wonder if the Romulans have the same kind of problems with their Quantum Singularity Reactors.
And how come they don't just replicate some dilithium crystals? Science Fiction, the story of "what if.." What if they solved the problem of people wandering around in dark tunnels with flashlights? Like transporter drones, for instance. The dead-horse flogging x-files suspense scene would be removed. Isn't that an improvement in the quality of life? Isn't that what trek technology is all about? 
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April 4th, 2005, 05:48 AM
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Major General
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Re: LCARS Marker for STM mod?
Well you can't replicate energy. They use the Dilithium crystals to get energy. Why use the crystals if you have replicators that can create that much energy from thin air. While discussing replicators, has anyone thought about the raw mterial used to make things. heres a hint, with 1500 people on the ship theres a lot of...how can I put it....raw material being produced.
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April 4th, 2005, 05:53 AM
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Second Lieutenant
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Re: LCARS Marker for STM mod?
Reorganizing the molecular structure of...spent fuel. 
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April 4th, 2005, 06:39 AM
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Major
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Re: LCARS Marker for STM mod?
Ahhh a STM idea: Cut the damage resistance of warp cores, nacelles and impulse engines to one to reflect their amazing ability to break down/breach/go into overload/technobabble problem of the week just when they're needed the most.
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April 4th, 2005, 09:10 AM
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Second Lieutenant
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Re: LCARS Marker for STM mod?
Perhaps with the aid of an external helper program, we could simulate Temporal Anomalies as well. The game would save it's position, and suddenly load a prior save-game. The player could then go through the game equivalent of a past history of what they did, and maybe make some useful changes. Then an hour later, all of a sudden the helper program would restore the original position back to exactly where the player was, so that "everything's back to normal(!)".
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April 4th, 2005, 09:48 AM
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Major
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Re: LCARS Marker for STM mod?
Or a massive damage weapon, huge reload time with a very very low PtH called "Re-calibrate the main deflector." or the "Trans-multi-phasal-hyper-recursive-ionised-bussard powered ray of doom."
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He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
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April 4th, 2005, 12:42 PM
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General
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Re: LCARS Marker for STM mod?
Quote:
El_Phil said:
Ahhh a STM idea: Cut the damage resistance of warp cores, nacelles and impulse engines to one to reflect their amazing ability to break down/breach/go into overload/technobabble problem of the week just when they're needed the most.
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You'd actually have to increase the damage resistance. Components with higher DR are destroyed more easily/quickly in attack, etc.
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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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April 4th, 2005, 12:56 PM
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Major
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Re: LCARS Marker for STM mod?
True, but then the warp core would actually take some damage rather than instantly threatening to breach when hit by a weapon/strong breeze/kitten.
Give them the armour ability might do it, but lead to very slow combat.
Actually shouldn't the nacelles have armour ability, at least the Federation/DS9 ones. I mean if we're talking about easy to hit targets that would get shot first they do seem very vulnerable.
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April 6th, 2005, 01:43 PM
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Shrapnel Fanatic
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Re: LCARS Marker for STM mod?
I still do not understand the exploding panel thing.... Please tell me that by the 24th century that have not yet adopted the idea of adding surge protectors to all systems. Seems to me that it would be a no brainer to do so.
Back in TOS, the exploding panels worked, but by TNG era, they should have fixed this.... and to be killed by an exploding panel... Oh give me a fricking break!
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