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Old April 4th, 2005, 09:10 AM
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AngleWyrm AngleWyrm is offline
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Default Re: LCARS Marker for STM mod?

Perhaps with the aid of an external helper program, we could simulate Temporal Anomalies as well. The game would save it's position, and suddenly load a prior save-game. The player could then go through the game equivalent of a past history of what they did, and maybe make some useful changes. Then an hour later, all of a sudden the helper program would restore the original position back to exactly where the player was, so that "everything's back to normal(!)".
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Old April 4th, 2005, 09:48 AM
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Default Re: LCARS Marker for STM mod?

Or a massive damage weapon, huge reload time with a very very low PtH called "Re-calibrate the main deflector." or the "Trans-multi-phasal-hyper-recursive-ionised-bussard powered ray of doom."
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Old April 4th, 2005, 12:38 PM

Ron_Lugge Ron_Lugge is offline
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Default Re: LCARS Marker for STM mod?

I liked that LCARs interface.

But too many things since that have made me want to laugh... especially since I'm making the mistake of browsing in class.
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