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  #1  
Old April 9th, 2005, 07:51 AM

Jurri Jurri is offline
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Default Re: Fools Lament III (modded) - Recruiting Now!

So what's the scoop? Surely you owe us a more detailed explanation for ruining the game - since ruined it is when a top2 nation quits.
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Old April 9th, 2005, 11:18 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

??
Going on AI? come on you had to kick my butt!
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  #3  
Old April 9th, 2005, 07:54 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Hmmm looks like we are losing Arco and Ermor... thats not good. I think it will all be over soon. perhaps we should just declare Jurri winner and be done with it?
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Old April 10th, 2005, 10:23 AM

Jurri Jurri is offline
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Default Re: Fools Lament III (modded) - Recruiting Now!

Arco too?! What's wrong with these people, all of a sudden quitting without explanation?
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Old April 10th, 2005, 01:03 PM

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Default Re: Fools Lament III (modded) - Recruiting Now!

Quote:
Soapyfrog said:
Hmmm looks like we are losing Arco and Ermor... thats not good. I think it will all be over soon. perhaps we should just declare Jurri winner and be done with it?
With Arco and Ermor gone there is little point in continuing
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Old April 10th, 2005, 02:49 PM

Jurri Jurri is offline
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Default Re: Fools Lament III (modded) - Recruiting Now!

True, that.

Hey, Soapy, does your server happen to save the turn files? 'Cause I'd like to take a peek on how the other players spent their time, and on what the F was it that destroyed this game. Also, I think my turns should prove educational as to how they relate to the mod in use: As it is I won via the use of Soul Contracts, Earth Blood Stones and lifedrain weapons; all things supposedly overpowered and thus nerfed. The only thing it lead to, in this game, was that I was the only player having said advantages. I have some notes that could be turned into an AAR, for further analysis of the mod and the scenario, but I sure don't feel like it with the way the game ended. So, thanks to Soapy for hosting, and to those players that stuck until the end for playing - I think the scenario is great, although it sure has the victory condition for a reason!

My most recent turn, at least, can be seen with the password 'kasa', in case anyone's interested to see just how many unique devils I had
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  #7  
Old April 10th, 2005, 09:13 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

I ahve the save game files from (almost) every turn, I will certainly post them for you.
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  #8  
Old April 10th, 2005, 10:57 PM

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Default Re: Fools Lament III (modded) - Recruiting Now!

I think this scenario is not at all balanced due to the presence of the Blood Rock site near the Mictlan capitol. With other stuff nerfed, like Jurri said, it gives a huge advantage to the blood nations. That is totally magnified by the massive 30% blood bonus site.

I got a 20% construction bonus playing as Machaka. Big deal, for so did Abysia. He also got his very own Devil's Den AND a 20% Enchantment site added in. Machaka has nothing even remotely comparable to either of those.

So, who won the last two Fool's lament?
FL#2 - Mictlan
FL#3 - Abysia (who took the Blood Rock site from Mictlan).

Both blood nations. No surprise to me.
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  #9  
Old April 11th, 2005, 08:27 PM

Jurri Jurri is offline
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Default Re: Fools Lament III (modded) - Recruiting Now!

Quote:
Soapyfrog said:
I ahve the save game files from (almost) every turn, I will certainly post them for you.
That would be great, thanks for your trouble!

I think the issue with blood being so powerful in the scenario is at least partially caused by the blood nations being so close to each other. It makes very much sense for them to fight each other early, to get the advantage of being the only serious blood nation in the world, with a construction site and a blood site, to boot - ensuring the uniques, and in the case of the mod, a monopoly on life drain. If Jotunheim went bloody it would be a different situation, as then there would be competition to Abysia/Mictlan even after one was eliminated - competition with a blood site of their own.

It's a hard thing to balance, such overpowered (in relation to the base game) advantages as this scenario offers to most nations. The map itself is great, though!
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