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April 10th, 2005, 05:39 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
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Re: Massive Mod under construction
Ubertech is fun if balanced correctly...
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April 10th, 2005, 05:57 PM
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Shrapnel Fanatic
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Location: USA
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Re: Massive Mod under construction
If you want to spend the time on it, I say go for it and good luck. Feel free to use what you need from the STM so long as you include credit where credit is do. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 10th, 2005, 06:24 PM
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General
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Re: Massive Mod under construction
Quote:
NullAshton said:
Ubertech is fun if balanced correctly...
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...but if it's balanced correctly, it isn't ubertech...
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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April 10th, 2005, 06:35 PM
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Corporal
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Re: Massive Mod under construction
sounds interesting...
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There are 10 types of people in the world:
Those who understand binary, and those who don't.
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April 11th, 2005, 06:57 AM
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Major
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Re: Massive Mod under construction
Yes shiny weapons are a problem. I spent ages trying to balance mounted railguns in a mod. On the one hand they were clearly far too powerful at the high end, on the other hand I wanted them to uber and shiny just because it sounded cool.
A dreadnought mounting 16" railguns blasting huge ship killer rails! BLAM!!
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He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
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April 11th, 2005, 03:35 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Massive Mod under construction
Regarding mounts:
- Do Not try to use a stock-like mount system. You'll get uber-ed into the ground. IMO stock is a bit more fun if you simply delete the mounts.
- Have some tradeoffs. Give the bigger guns a bit more damage/kt, but decrease their accuracy and increase the price/kt. Increase range, at the cost of damage. Decrease damage for a significant price drop.
- Don't forget missiles. Although you can't change the actual missile's stats or range, you can make the launcher pre-fire missiles by extending its range, or hold-fire by decreasing range so the enemy can't run away after the missile is launched.
- Mounts are not just for weapons anymore! Component quality mounts can give you some variety in your internals hitpoints/cost/size. Supply use can be adjusted on your engines and cloaking devices. Use mounts to make fighter bays cheaper on carrier hulls. Make cargo components smaller/cheaper on transport hulls. Make colony modules smaller/cheaper on colony ships.
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May 3rd, 2005, 11:18 AM
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Corporal
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Re: Massive Mod under construction
I agree with you, but what is the requirement for Applied Science Fiction Lore.
However, I think it is a good idea!
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May 3rd, 2005, 11:31 AM
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Shrapnel Fanatic
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Re: Massive Mod under construction
You need to know the principles of sci-fi, and what is canon before you can design a weapon to destroy everything that dosent fit 
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June 13th, 2005, 03:30 PM
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Major General
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Re: Massive Mod under construction
Every computer (with WinXP at least) can compress to .zip format, and if you make a quick visit to rarlab.com you can download WinRAR and compress into much more efficient .rar format. Almost everybody on this forum has a RAR extractor, so you needn't worry there.
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April 26th, 2005, 06:57 AM
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Corporal
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Re: Massive Mod under construction
I have a big problem with the comps families, which I must fully remake to get results!
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I dream of a world where hell is another paradise.
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