|
|
|
 |

April 11th, 2005, 06:57 AM
|
 |
Major
|
|
Join Date: Sep 2004
Location: Searching for a holy grail.
Posts: 1,001
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Massive Mod under construction
Yes shiny weapons are a problem. I spent ages trying to balance mounted railguns in a mod. On the one hand they were clearly far too powerful at the high end, on the other hand I wanted them to uber and shiny just because it sounded cool.
A dreadnought mounting 16" railguns blasting huge ship killer rails! BLAM!!
__________________
He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
|

April 11th, 2005, 03:35 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Massive Mod under construction
Regarding mounts:
- Do Not try to use a stock-like mount system. You'll get uber-ed into the ground. IMO stock is a bit more fun if you simply delete the mounts.
- Have some tradeoffs. Give the bigger guns a bit more damage/kt, but decrease their accuracy and increase the price/kt. Increase range, at the cost of damage. Decrease damage for a significant price drop.
- Don't forget missiles. Although you can't change the actual missile's stats or range, you can make the launcher pre-fire missiles by extending its range, or hold-fire by decreasing range so the enemy can't run away after the missile is launched.
- Mounts are not just for weapons anymore! Component quality mounts can give you some variety in your internals hitpoints/cost/size. Supply use can be adjusted on your engines and cloaking devices. Use mounts to make fighter bays cheaper on carrier hulls. Make cargo components smaller/cheaper on transport hulls. Make colony modules smaller/cheaper on colony ships.
__________________
Things you want:
|

May 3rd, 2005, 11:18 AM
|
 |
Corporal
|
|
Join Date: Jan 2005
Location: near Paris, France
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Massive Mod under construction
I agree with you, but what is the requirement for Applied Science Fiction Lore.
However, I think it is a good idea!
__________________
I dream of a world where hell is another paradise.
|

May 3rd, 2005, 11:31 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Massive Mod under construction
You need to know the principles of sci-fi, and what is canon before you can design a weapon to destroy everything that dosent fit 
__________________
Things you want:
|

January 25th, 2006, 02:35 PM
|
 |
Corporal
|
|
Join Date: Jan 2005
Location: near Paris, France
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Massive Mod under construction
I can't post the second version of file because of a big problem
__________________
I dream of a world where hell is another paradise.
|

June 13th, 2005, 03:30 PM
|
 |
Major General
|
|
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Massive Mod under construction
Every computer (with WinXP at least) can compress to .zip format, and if you make a quick visit to rarlab.com you can download WinRAR and compress into much more efficient .rar format. Almost everybody on this forum has a RAR extractor, so you needn't worry there.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
|

April 26th, 2005, 06:57 AM
|
 |
Corporal
|
|
Join Date: Jan 2005
Location: near Paris, France
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Massive Mod under construction
I have a big problem with the comps families, which I must fully remake to get results!
__________________
I dream of a world where hell is another paradise.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|