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  #1  
Old April 11th, 2005, 03:35 PM
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Default Re: Massive Mod under construction

Regarding mounts:

- Do Not try to use a stock-like mount system. You'll get uber-ed into the ground. IMO stock is a bit more fun if you simply delete the mounts.
- Have some tradeoffs. Give the bigger guns a bit more damage/kt, but decrease their accuracy and increase the price/kt. Increase range, at the cost of damage. Decrease damage for a significant price drop.
- Don't forget missiles. Although you can't change the actual missile's stats or range, you can make the launcher pre-fire missiles by extending its range, or hold-fire by decreasing range so the enemy can't run away after the missile is launched.
- Mounts are not just for weapons anymore! Component quality mounts can give you some variety in your internals hitpoints/cost/size. Supply use can be adjusted on your engines and cloaking devices. Use mounts to make fighter bays cheaper on carrier hulls. Make cargo components smaller/cheaper on transport hulls. Make colony modules smaller/cheaper on colony ships.
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Old May 3rd, 2005, 11:18 AM
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Default Re: Massive Mod under construction

I agree with you, but what is the requirement for Applied Science Fiction Lore.
However, I think it is a good idea!
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Old May 3rd, 2005, 11:31 AM
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Default Re: Massive Mod under construction

You need to know the principles of sci-fi, and what is canon before you can design a weapon to destroy everything that dosent fit
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Old January 25th, 2006, 02:35 PM
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Default Re: Massive Mod under construction

I can't post the second version of file because of a big problem
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Old June 13th, 2005, 03:30 PM
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Default Re: Massive Mod under construction

Every computer (with WinXP at least) can compress to .zip format, and if you make a quick visit to rarlab.com you can download WinRAR and compress into much more efficient .rar format. Almost everybody on this forum has a RAR extractor, so you needn't worry there.
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