|
|
|
 |

April 28th, 2005, 12:13 PM
|
Second Lieutenant
|
|
Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: List of known issues
I don't know about the prophet issues, but I do know that mind-enslaved sacred units remain sacred for their new owner. That is rather anti-thematic, but it may be too deeply ingrained in how units are represented for them to be able to do much about it.
The specific example is from an MP game. I (as Pythium) enslaved a bunch of Black Hunters. The hunters kept their sacred attribute. They showed no signs that they kept the regen part of their previous blessing (N9 - the regen symbol appears when they get the nature blessing and it did not appear when they were blessed by Pythian priests). Instead, they did clearly get the increased prot from the Pythium E10 blessing. More buggy (though I have not tried to reproduce the effect) was that the regular Pythium sacred units seemed to acquire the berserker part of the N9 blessing, even when there were no former Machaka units in the battle. After having enslaved the hunters, I regularly had Theurgs go berserk (I suppose there could be some other explanation for that, but if so, I am not aware of it).
|

April 28th, 2005, 12:22 PM
|
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: List of known issues
Nature mages have the annoying habbit of casting berserk on archers or fellow mages.
|

April 28th, 2005, 04:12 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: List of known issues
Nothing like watching your old and dignified colleague run amok and make an *** of himself. It will also make those long hours in the lab bearable with all the grumpy old guys gone.
|

April 28th, 2005, 05:57 PM
|
Colonel
|
|
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: List of known issues
Quote:
Kristoffer O said:
Nothing like watching your old and dignified colleague run amok and make an *** of himself. It will also make those long hours in the lab bearable with all the grumpy old guys gone.
|
Huh, I've refrained from replying to Morog "ain't a bug, rather a prank-feature put by the devs"  , indeed I was right ! 
|

April 29th, 2005, 05:46 AM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: List of known issues
Under 2.15 and 2.16, a R'lyeh player has run into the infamous scales disappearing after turn 1 (in the capital). Two slightly different Pretenders have been used, to the same effect. Does anyone know how to avoid this problem? I think I have only heard of scales skipping town with oceanic nations, but that could be just coincidence.
|

April 29th, 2005, 06:09 AM
|
 |
Captain
|
|
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
|
|
Re: List of known issues
Quote:
Alneyan said:I think I have only heard of scales skipping town with oceanic nations, but that could be just coincidence.
|
No, I am playing Vanheim in one of the Shepherds games and had the same problem of some of my scales resetting to +-0 immediately after the first turn. I cannot remember which scales where affected, but I do remember my anger of loosing the Order+3 scale! 
|

April 29th, 2005, 04:36 PM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: List of known issues
BTW, is Cthgul the Stargazer supposed to have feet slots? Unless he's a rebellious, trend-setting illithid... the fact that he does just seems to break the trend of footwear-averse Starspawn, that's all.
Idle note: If you start construction of a fortification, and during construction you discover a magical site which provides a fortification, you don't seem to get the magical site castle; in some cases it'd be advantageous to abandon construction and switch. I haven't checked to see whether you can get it if you finish construction and then tear it down, however.
'Flight' still seems to be bugged. I Earth Attacked an enemy air mage, who promptly cast Flight... on the Earth Elemental, because apparently you still can't cast flight on yourself and there was nobody else to cast it on. Arguably an Air Mage should also not cast Air Shield when there are no missile troops on either side? Nethgul spell targeting is also a bit odd, although perhaps that's deliberate; e.g. sometimes it tries to Mind Hunt or Horror Mark its owner, I think. Maybe it doesn't like being a brain in a (Mi-Go?) jar. *shrug* (...muses about Nethgul being given control of a Golem body...)
Another correction re: enslaved prophet. No Sacred flag, but Blessed flag is still there. So no simul sacred/unholy here.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|