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View Poll Results: What is the most useful path in your games overall?
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Fire
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2 |
3.03% |
Air
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9 |
13.64% |
Water
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0 |
0% |
Earth
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6 |
9.09% |
Astral
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25 |
37.88% |
Death
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18 |
27.27% |
Nature
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2 |
3.03% |
Blood
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4 |
6.06% |

June 4th, 2005, 02:16 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: Poll: Most useful path of magic?
If you like a big area of effect, go for Shockwave, available at the same level of research. Shockwave and armies do not mix, however, but the spell is deadly when cast by a lone mage. I do not believe the spell can kill the caster, if memory serves (at least my non Shock Resistant casters had no trouble with their own Shockwaves).
Lightning Bolt is actually Precision +7, for a net total of 18 precision for the weakest mage able to cast the spell (via an air gem). Quite good, and still decent even in a storm. Air does seem to be lacking in summons however: besides Air Queens, I do not believe Air has any "good" summon that can be actually used in an army (the Crows will not do you much good in a fight). There will be only three Air Queens, so if you want Air summons, you'd better hurry.  (I am, of course, not saying that Air is not a potent school)
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