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View Poll Results: What is the most useful path in your games overall?
Fire 2 3.03%
Air 9 13.64%
Water 0 0%
Earth 6 9.09%
Astral 25 37.88%
Death 18 27.27%
Nature 2 3.03%
Blood 4 6.06%
Voters: 66. You may not vote on this poll

 
 
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Old June 4th, 2005, 02:16 PM
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Alneyan Alneyan is offline
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Default Re: Poll: Most useful path of magic?

If you like a big area of effect, go for Shockwave, available at the same level of research. Shockwave and armies do not mix, however, but the spell is deadly when cast by a lone mage. I do not believe the spell can kill the caster, if memory serves (at least my non Shock Resistant casters had no trouble with their own Shockwaves).

Lightning Bolt is actually Precision +7, for a net total of 18 precision for the weakest mage able to cast the spell (via an air gem). Quite good, and still decent even in a storm. Air does seem to be lacking in summons however: besides Air Queens, I do not believe Air has any "good" summon that can be actually used in an army (the Crows will not do you much good in a fight). There will be only three Air Queens, so if you want Air summons, you'd better hurry. (I am, of course, not saying that Air is not a potent school)
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