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June 19th, 2005, 12:09 PM
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Major General
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Join Date: Jan 2005
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Re: Characters as cargo
Darth Vader, both as a ground troop and as a ship component. Also includes a "Hero" troop type that can be used with..... well, a hero.
If it's redundant, please ignore this post. If it's redundant and annoying/already implemented/too overpowered/etc. tell me and I'll delete this post.
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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June 19th, 2005, 12:15 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Characters as cargo
In the Play By Committee game, we used 1kt troops to represent the players' avatars, and help keep track of where everybody was.
Purely RP though, since the military officers weren't really brave enough to be dropped onto a contested planet.
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June 19th, 2005, 04:32 PM
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Second Lieutenant
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Re: Characters as cargo
Quote:
Atrocities said:
The problem is:
1. Cheating - Adding more than one character to design
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If you had the character as a component, then you could limit them to one per ship.
On a side note, it is possible to make troops weigh 0kt and mod in weapons that weigh 0kt....
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June 19th, 2005, 05:51 PM
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Shrapnel Fanatic
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Re: Characters as cargo
Quote:
kerensky said:
Quote:
Atrocities said:
The problem is:
1. Cheating - Adding more than one character to design
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If you had the character as a component, then you could limit them to one per ship.
On a side note, it is possible to make troops weigh 0kt and mod in weapons that weigh 0kt....
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Yes, but if you had more than one character, with abilities, then to avoid the UPGRADE bug, you would have to give them more than one family number. This means you can keep adding hero's to your design.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 19th, 2005, 06:01 PM
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Shrapnel Fanatic
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Re: Characters as cargo
Nope.
Only applies to facilities.
If you try to upgrade a ship design in a similar way, you can't save it until you clear the warnings by removing the excess illegal components.
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June 19th, 2005, 10:50 PM
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Lieutenant General
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Re: Characters as cargo
If you made a component that weighs 0 kt, wouldn't you be able to install an unlimited number of them onto a ship?
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June 19th, 2005, 11:06 PM
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Shrapnel Fanatic
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Re: Characters as cargo
I don't believe so. I have two components in the STM that are 0 cost KT but have 1 or 2 kt hit points that are limited to one per ship and seem to respect that restriction.
I really wish Aaron would have included a Hero system with SEIV like the one used in Rebellion. Who knows, my fingers are crossed for future games but I don't know - right now its just a nice thought.
The using a Facility as a leader is a good work around but again, what is stopping people from using them more than once? There are no limitis available for facilities, say for one per system on some abilities, which if used for a hero cannot be used for a facility.
Hero components are a novel idea and one that has not been exploited thus far. Sure we have a few who use them in a couple of mods, but really, I would love to see more in the way of generic uses. However, the likelyhood that a hero - say Admiral Thawn, could be used on every ship in the fleet kinda negates the prupose of having a single Hero such as Thawn. So we are back to generic "captain" components. Boring.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 19th, 2005, 04:35 PM
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Private
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Join Date: Jun 2005
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Re: Characters as cargo
"Purely RP though, since the military officers weren't really brave enough to be dropped onto a contested planet."
I lead from the front. NCO soon to be OC.
A NEW STAR WARS MOD!!?!?!?!?! Where, where, where? I'm not worthy.
I've been playing SE4 for some time but I just found this forum. As far as modding I have worked on Escape Velocity Nova , Freelancer, and Superpowers 2, but I am mostly in info guy. I haven't devled into graphics much.
I have yet to invade a planet in SE4 after over a year of many, many games. I just don't see the point.
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June 19th, 2005, 05:32 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Characters as cargo
Quote:
Norlion said:I lead from the front. NCO soon to be OC.
...
I have yet to invade a planet in SE4 after over a year of many, many games. I just don't see the point.
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Too bad you weren't in the PBC game then
In stock, planet capture is not worth much. Grabbing one just to get a hold of new-atmosphere breathing population is about it.
There are mods which make ground combat more important though.
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