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July 8th, 2005, 01:26 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Fleet experience requirements?
Quote:
Parasite said:
If possible you should train your ships up to 20% before sending them into battle for experience. The need to kill approximitly 40 ships for one fleet Exp point makes this even more applicable. You would need to kill 800 ships with one fleet just to get to the 20% mark. Much better to get to 40% after killing that many ships starting from the base of 20% than just get to 20% starting from scratch.
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Yeah, this assumes you were lucky enough to not be obliterated along the way.
This post made me think of an evil idea: Mass building of minimum cost, no-movement, weaponless escorts. Then "gift" them to an enemy in the presence of your fleet for experience fodder.
Let the "Cheese", "gaminess" and other customary banter begin!
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Slick.
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July 8th, 2005, 01:59 PM
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Major
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Location: Atlanta, Georgia
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Re: Fleet experience requirements?
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July 8th, 2005, 03:34 PM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
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Re: Fleet experience requirements?
But don't PDC-only ships start to run away, because they have "no weapons"? The shield-depleter scheme fixes that, but it adds some extra cost to the venture.
And I think that in a simultaneous game, you could end up having 30 combats (one a 'day') if you have the the fleet already in position. It's been a while since I've played, but I do remember a few cases where there were 30 combats in a single sector in a single turn.
And don't forget, instead of giving a fire&destroy, your enemy could also gift the ships back, or even better, to a third party, possibly someone you're allied with.

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July 8th, 2005, 03:56 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: Fleet experience requirements?
On a slighty changed topic, i know training is stock capped at 20% each ship and fleet. If a maxed fleets kills like 100 ships, can it go beyond the 20% cap ?
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July 8th, 2005, 04:03 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Fleet experience requirements?
Quote:
Ragnarok-X said:
On a slighty changed topic, i know training is stock capped at 20% each ship and fleet. If a maxed fleets kills like 100 ships, can it go beyond the 20% cap ?
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Facility-generated experience maxxes out at 20% experience in stock.
Actual combat experience maxxes out at 50%
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July 8th, 2005, 03:58 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
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Re: Fleet experience requirements?
Quote:
Will said:
But don't PDC-only ships start to run away, because they have "no weapons"? The shield-depleter scheme fixes that, but it adds some extra cost to the venture.
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Who cares about cost when you're talking about a way to get 50% ship and fleet experience? That's a 60% offense and defense bonus that no one else has unless they've also been exploiting this.
Quote:
Will said:And I think that in a simultaneous game, you could end up having 30 combats (one a 'day') if you have the the fleet already in position. It's been a while since I've played, but I do remember a few cases where there were 30 combats in a single sector in a single turn.
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I'm not sure what, exactly, is required to get combat on all 30 days, but in most cases triggering a second combat in the same turn requires having another ship enter the sector, and sometimes having a ship take damage in the first battle suffices. I was unable to ascertain the full criteria for when another battle will take place in my test games.
Quote:
Will said:And don't forget, instead of giving a fire&destroy, your enemy could also gift the ships back, or even better, to a third party, possibly someone you're allied with.
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Ah, but gifts can be refused and you can warn all your allies not to accept these worse than worthless ships. Of course, this brings up the issue of how to trick your enemy into accepting them in the first place... I think backstabbing an ally is the most likely tactic to work. Find someone friendly who's losing a war, rename all your worthless escorts to your biggest, most powerful warship design, and offer to trade this giant "battle" fleet at a substantial discount. When he accepts, take the proceeds, break your treaty, and start raking in the xp.  Who needs the Talisman when you've got so much experience?
Quote:
Ragnarok-X said:
On a slighty changed topic, i know training is stock capped at 20% each ship and fleet. If a maxed fleets kills like 100 ships, can it go beyond the 20% cap ?
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There is a hardcoded maximum of 50% for ship and fleet experience individually, for a maximum combined bonus of 100%. Other than that, there are no limits on experience gained through actual combat.
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