|
|
|
|
 |

September 10th, 2001, 07:58 PM
|
 |
Corporal
|
|
Join Date: Jun 2001
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Poll: Ship design strategy
For me it's Nimble & Frail all the way. In my current game I've built only unarmored, unshielded ships with good engines and as many weapons as possible.
------------------
"Gentlemen, we have nearly a thousand ships waiting to be thrown into the fight at the proper moment to seize control of the Foundation. I say we should change that. I say, throw those thousand onto the board now--against the Mule."
-- Randu of Haven, from "Foundation and Empire," by Isaac Asimov
__________________
"The bigger the smile, the sharper the knife." - Ferengi Rule of Acquisition #48
|

September 10th, 2001, 09:05 PM
|
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Poll: Ship design strategy
I'm with Neo all the way nible forts. ( late stages of the game )
------------------
L? GdX $ Fr C++ SdT T+ Sf* Tcp+ A M++ MpTM ROTS Pw+ Fq+ Nd Rp++ G+
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

September 11th, 2001, 12:23 AM
|
|
Second Lieutenant
|
|
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Poll: Ship design strategy
I'm a member of the Balanced Ship brigade. I like my ships fast, well armoured (usually with little shielding), lots of PDC's (to deal with fighters and any missiles) and plenty of weapons. Against humans of course, I adjust the PDC and shield level to reflect the ships I'm fighting. Battlecruisers are my preferred weapons platform (ship).....
|

September 11th, 2001, 12:33 AM
|
|
Second Lieutenant
|
|
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Poll: Ship design strategy
I almost always put max engines on my ships, but at the same time I put 8 phased shields V on my DNs. I suppose I'm a shield-heavy player since I don't use a lot of armour, but I do put stealth armour and scattering armour on my ships for the 30% bonus though. As to ships strategy I found a ripper beam-armed DN firing at point blank range is the most successful in my current PBW game.
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
|

September 11th, 2001, 12:46 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Poll: Ship design strategy
quote: I like my ships fast, well armoured (usually with little shielding), lots of PDC's (to deal with fighters and any missiles) and plenty of weapons.
Hey, you can't have it all ways. Moderate everything is what you've got.
I should note that in order to have really fast ships (relative to others, of course), you need to be playing under a quasi-newtonian propulsion mod, which forces you to sacrifice large amounts of hull space to engines in order to get high movement.
EG: P&N v2, A battlecruiser can go 12MP (using 240kT) or can go 6MP and carry 3 more shield generators or Triple-Largemount APBs
__________________
Things you want:
|

September 11th, 2001, 01:55 AM
|
|
First Lieutenant
|
|
Join Date: Sep 2000
Location: Texas
Posts: 626
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Poll: Ship design strategy
Ballanced... with defense being either armor or shields based on what the enemy has.
Normally maxed engines with at least 2 shields then special systems and weapons with leftover spots being used for armor. Always have Stealth and Scattering though. Unless I am beating you around so much that it doesn't matter if I have them or not. *EG*
__________________
Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
|

September 11th, 2001, 03:09 AM
|
|
Corporal
|
|
Join Date: Aug 2001
Location: Bris, QLD, Australia
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Poll: Ship design strategy
I fill the ship up with max movement possible (do not play the quasi movement mod)
than place 5 or 6 point defences cannons on depending on the enemy. Than split the rest up evenly between weapons and shields.
Favourite Hull is the battleship as i feel it has a good balance between speed and size while still allowing me to have Huge weapon mounts.
If the enemy has quite a few fighters or missiles I will place a few Point defence ships in my fleets for extra potection. Point defence ships are normally battle cruisers with max movement 3 shields 1 gun and the rest point defence.
------------------
CyC
L+++ GdY $!+ Fr+ C--- S* T!- Sf++ Tcp++ A? M++ MpM RV Pw+ Fq++ Nd+++++ Rp++ G
__________________
CyC
The Person not the AI
L+++ GdY $!+ Fr+ C--- S* T!- Sf++ Tcp++ A? M++ MpM RV Pw+ Fq++ Nd+++++ Rp++ G
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|