.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old August 29th, 2005, 02:29 PM
PlasmaKrab's Avatar

PlasmaKrab PlasmaKrab is offline
Captain
 
Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
Thanks: 0
Thanked 15 Times in 7 Posts
PlasmaKrab is on a distinguished road
Default Re: Question re: making a scenario

All weapons are meant to deal damage. I don't think that you will find a single one in any oob that will allow shooting and not killing. Of course you can swap all tank guns with MGs f.e., but they will kill your infantrymen just as well.

Besides, even weapon with no warhead size and no HEK (prototype in-game non-lethal weapons) tend to disable people definitely (killed or not is no matter).

This being said, if ever you manage having simulated weapons in a game (a simulated simulation, as it were), how would you decide that a unit would have to be drawn out of game? As long as they aren't killed they will fire on and on, except if badly suppressed where they will wait for some turns before turning up again...

Of course, if you play PBEM, you can decide when to withdraw the casualties, or even disable all weapons and work by LOS.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.