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  #1  
Old September 7th, 2005, 08:04 AM
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Mobhack Mobhack is offline
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Default Re: Bad Target Bug

They should not (yet) be on the map if they are reinforcements. That message comes up if the weapon or unit index is out of bounds, or you have hit a target which has the reinforcement turn set to >0, ie it's a reinforcement unit not yet on the map (supposedly).

As Don says - a save game would be most useful here, to debug this, or a note of the scenario number if this is a scenario game.

Cheers
Andy
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Old September 7th, 2005, 11:24 AM

DeltaDart66 DeltaDart66 is offline
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Default Re: Bad Target Bug

The units that I shot at were not designated as reinforcements so that is puzzling. I didn't have time last night to forward a copy of the files to you, I'm at work now, but I will get them to you asap. Thank you for your work and morphing SPMBT into the windows os.
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Old September 7th, 2005, 04:17 PM
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Default Re: Bad Target Bug

When you send it we need all the details. What kind of game is it...generated, scenario, campaign etc etc. As Andy said. That message should not appear unless the are re-enforcements and they shouldn't be there at all and as you are the only one to have ever reported this we'll need any other background info about how you set the game up as possible. SOMETIMES allowing the AI to set up player 2 then the human player breaking in once the game gets interesting and playing from that side can generate re-inforcements in a generated game that now the human player is controling. IDK if that is the case here but when one person reports a message neither of the game designers has ever seen pop up I have to ask lot's of questions

Don
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