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September 12th, 2005, 04:53 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
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Re: Question about worldships
Research a whole lot. Then you design the ship, then start building it for a while. Don't know how to research, however, it may have something to do with the ability to build sphereworlds.
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September 12th, 2005, 05:12 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Question about worldships
Common tech requirements include maxxed out ship construction, base construction and some stellar manipulation.
Once you have the tech, you would design the worldship just like a ship or base, and build it in a similar manner.
However, due to the extreme scale, it will be harder to find a reasonable build location.
Using a homeworld or other giant planet with huge construction rate is a basic requirement for finishing such a ship before the game ends.
Also useful, is to design with just the bare minimum number of components. Build that, and then retrofit more components on to save time at the expense of MUCH more resource cost.
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September 13th, 2005, 12:15 AM
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Private
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Join Date: Sep 2005
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Re: Question about worldships
Quote:
Suicide Junkie said:
Common tech requirements include maxxed out ship construction, base construction and some stellar manipulation.
Once you have the tech, you would design the worldship just like a ship or base, and build it in a similar manner.
However, due to the extreme scale, it will be harder to find a reasonable build location.
Using a homeworld or other giant planet with huge construction rate is a basic requirement for finishing such a ship before the game ends.
Also useful, is to design with just the bare minimum number of components. Build that, and then retrofit more components on to save time at the expense of MUCH more resource cost.
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I went ahead and did all of that but I still can not make a worldship.
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