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  #1  
Old October 3rd, 2001, 03:15 PM
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Default Re: Attn: Suicide_Junkie

Arrgh. Sorry.

I tried starting a game, v1.41 with your patched rage, and I didn't get an error.
I did find that they didn't get the Normal trait when they should have, though. You'll need to move "normal" up one in the list of racial techs for each point level.

Also, your copy of the rage is for SE4 v1.30, apparently. Is that the latest one?

Other than that, they ran fine. Did you have any special settings when you created the game?

[This message has been edited by suicide_junkie (edited 03 October 2001).]
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  #2  
Old October 4th, 2001, 10:22 AM

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Default Re: Attn: Suicide_Junkie

No special settings. But, ummm, you lost me on the normal racial trait. Move it up in the list?????

hmm. (Practically) all the non-standard races came from the latest TDM Modpack, and then got patched for P&N. (v1.8 I think it was?) So that is wierd, too..... Maybe I'd better do some housecleaning in my files...
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  #3  
Old October 4th, 2001, 07:56 PM
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Default Re: Attn: Suicide_Junkie

There are three areas, for 2K, 3K and 5K point levels.

The general text file has something like:
Racial traits 1 count := 3
Racial traits 1 choice 1:= advanced propulsion
Racial traits 1 choice 2:= natural merchants
Racial traits 1 choice 3:= normal
(Look for this structure, I know that the wording is totally wrong)
Change choice 2 to 3, and 3 to 2, then you're done.

What happens is that the rage use every Last racial point available, and once the first two traits are chosen, SE4 sees that 0 points remain, and quits. It dosen't notice the fact that Normal costs 0.

When you put normal up higher in the list, It gets chosen before the AI runs out of racial points.

At least, that's how I think the guts of AI racial setup work .
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Old October 5th, 2001, 12:54 PM

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Default Re: Attn: Suicide_Junkie

Ok, I think. I wont be able to work on this much this weekend, maybe next week sometime. Thanx for your help.
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Old October 6th, 2001, 01:56 AM
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Default Re: Attn: Suicide_Junkie

Sorry I couldn't recreate your problem.


The racial traits thing is only 6 characters per AI, if they fail to take the normal trait.

I could have made my AI Patcher do that automatically, but I lost the source code, and I don't have time to rebuild it right now. Possibly next week, as well.
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Old October 5th, 2001, 02:11 PM

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Default Re: Attn: Suicide_Junkie

So, will I need to do the Racial traits thing for every race?
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