.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old September 18th, 2005, 05:09 PM
Artur's Avatar

Artur Artur is offline
Second Lieutenant
 
Join Date: Jun 2005
Location: Budapest
Posts: 403
Thanks: 1
Thanked 1 Time in 1 Post
Artur is on a distinguished road
Default Designing questions

Gentlemen,

I have two questions related to scenario design.

1. Can I toggle the fortified state of ONE hex on and off? After pressing the entrech all units button, I wish to cancel this feature in a few hexes.

2. Can I modify the retreat direction of the two sides?

In SPWaW both functions work nicely.

Artur.
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
Reply With Quote
  #2  
Old September 18th, 2005, 09:07 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
DRG will become famous soon enough
Default Re: Designing questions

Quote:
Artur said:
Gentlemen,

I have two questions related to scenario design.

1. Can I toggle the fortified state of ONE hex on and off? After pressing the entrech all units button, I wish to cancel this feature in a few hexes.

********* Edit the terrain under the unit with the base terrain for that map for that elevation and the entrenchment in that hex will removed.

Quote:
Artur said:
2. Can I modify the retreat direction of the two sides?
********* Swap the sides after purchasing and deploying and the units will run to the opposite-from-normal map edge when retreating

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #3  
Old September 19th, 2005, 06:15 AM
Artur's Avatar

Artur Artur is offline
Second Lieutenant
 
Join Date: Jun 2005
Location: Budapest
Posts: 403
Thanks: 1
Thanked 1 Time in 1 Post
Artur is on a distinguished road
Default Re: Designing questions

How can I swap sides?

Artur.
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
Reply With Quote
  #4  
Old September 19th, 2005, 08:40 AM
PlasmaKrab's Avatar

PlasmaKrab PlasmaKrab is offline
Captain
 
Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
Thanks: 0
Thanked 15 Times in 7 Posts
PlasmaKrab is on a distinguished road
Default Re: Designing questions

Quote:
Artur said:How can I swap sides?
In the main scenario editing screen, quite in the center, under the "map sides" press the "locked" button (should turn to "free") then click on the "swap" button besides it.
The side of both players ("left" or "right") shows up over their respective country names and flags in the top-right corner.

I'm telling you this without any game evidence, so I may be wrong on the exact function names, but that's the principle of it.
Reply With Quote
  #5  
Old September 19th, 2005, 10:02 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
DRG will become famous soon enough
Default Re: Designing questions

In the lower left corner of the editor screen you'll see "Map sides" and two buttons. When you first enter the screen they say "FREE" and "SWAP". If you press Swap after deployment the retreat directions will reverse.( but the unit facings stay the way you had them ) If you press it before deployment the two opponents will change maps sides and facings and the retreat direction will be "normal" ( i.e. a player deploying on the right will retreat towards the right map edge and face towards the left map edge

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #6  
Old September 19th, 2005, 12:04 PM
Artur's Avatar

Artur Artur is offline
Second Lieutenant
 
Join Date: Jun 2005
Location: Budapest
Posts: 403
Thanks: 1
Thanked 1 Time in 1 Post
Artur is on a distinguished road
Default Re: Designing questions

Thanks gents, will try them when I ghet home .

Artur.

PS: how many days are left till the patch comes out???
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
Reply With Quote
  #7  
Old September 19th, 2005, 12:05 PM
Artur's Avatar

Artur Artur is offline
Second Lieutenant
 
Join Date: Jun 2005
Location: Budapest
Posts: 403
Thanks: 1
Thanked 1 Time in 1 Post
Artur is on a distinguished road
Default Re: Designing questions

Another question:

I noticed tyhat on desrt maps there is no smoke generated after the moving MBTs. is that correct? why?

Artur.
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
Reply With Quote
  #8  
Old September 19th, 2005, 12:42 PM
PlasmaKrab's Avatar

PlasmaKrab PlasmaKrab is offline
Captain
 
Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
Thanks: 0
Thanked 15 Times in 7 Posts
PlasmaKrab is on a distinguished road
Default Re: Designing questions

Should be, f.e. try the tutorial scenario, last time I tested it there were dust trails all over.

They will appear provided the visibility is high enough (40 IIRC, maybe 50) AND if your vehicles are going fast enough.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:15 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.