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September 26th, 2005, 03:07 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: caelum
yea  gota love false horrors  ghost wolves are also useful (but raise skeletons kinda puts ghost wolves to shame eh?)
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September 26th, 2005, 03:28 PM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
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Re: caelum
Roger that, that is why i rock most of the time with emor
My problem with caelum is:
I scrip the first 5 spells (Quickness, Lightning Bolt, Lightning Bolt, Lightning Bolt, Lightning Bolt, Lightning Bolt) and what happens then: charge Body, aim, phantastal warrior, airshield! 
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September 26th, 2005, 03:30 PM
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Sergeant
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Join Date: Jun 2005
Location: England
Posts: 264
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Re: caelum
ah well arch seraph preyender with spirit helm and tempest... gotta love it!
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
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September 26th, 2005, 03:42 PM
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Corporal
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Join Date: Mar 2004
Location: Seattle WA
Posts: 92
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Re: caelum
One small quibble about this build item-wise: Rime Hauberk vs. Ermor? Jade (more speed) or Rainbow (reinvigoration) or even Hydraskin (regeneration) Armor would have been a better choice as undead are immune to cold effects. Also the Bag of Wine likely should have been on a seraphine rather than the pretender-- replace with Stone Bird (4 attacks!)... hmm, multiple commanders with Spirit Helm, Dancing Trident, Stone Bird, Boots of Quickness, Jade Armor = a bulldozer, and hyper easy to build as Caelum (keep hiring High Seraphs until you get enough E picks for SB and JA)
__________________
It's just a dogma-eat-dogma world...
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September 26th, 2005, 04:51 PM
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Sergeant
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Join Date: Jun 2005
Location: England
Posts: 264
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Re: caelum
but for one commander... come on! anyway the bag of wine was to keep my troops feed as I already had 3 nature that was...
40 out of 51 people fed!
trying it out on man marignon and pangea soon....
(17 nations match!)
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
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September 26th, 2005, 05:00 PM
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Corporal
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Join Date: Jan 2005
Location: MN
Posts: 55
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Re: caelum
Heh, last time I played Caleum, the first 7 mages had a random in Astral...but it was random!...LOL.
So, script on the three masters was (Quickness, Communion Master/slave, Thunder Strike, Thunder Strike, Thunder Strike, Thunder Strike). Serious fun, at least for a while. :-)
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September 27th, 2005, 09:56 AM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 514
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Re: caelum
Quote:
Etaoin Shrdlu said:
One small quibble about this build item-wise: Rime Hauberk vs. Ermor? Jade (more speed) or Rainbow (reinvigoration) or even Hydraskin (regeneration) Armor would have been a better choice as undead are immune to cold effects. Also the Bag of Wine likely should have been on a seraphine rather than the pretender-- replace with Stone Bird (4 attacks!)... hmm, multiple commanders with Spirit Helm, Dancing Trident, Stone Bird, Boots of Quickness, Jade Armor = a bulldozer, and hyper easy to build as Caelum (keep hiring High Seraphs until you get enough E picks for SB and JA)
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Jade Armor would be even worse than a Rime Hauberk, encumbrance-wise. This "SC" would keel over from exhaustion long before it could do any serious damage, particularly if it were to cast more than one spell before going into melee. Even if you fix the fatigue problem, this guy has low HP, low protection, low defense, no regeneration or lifedrain. Awfully fragile, for a god. Especially one carrying so much pricey equipment.
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September 27th, 2005, 11:50 AM
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Major
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Join Date: Sep 2005
Posts: 1,007
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Re: caelum
am I the only one who doesn't design gods to go into battle? I mean the re-empowiring them after they die is just to costly
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September 27th, 2005, 01:21 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: caelum
Quote:
Wish_For_Blood_Slaves said:
am I the only one who doesn't design gods to go into battle? I mean the re-empowiring them after they die is just to costly
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i almost never use combat pretenders
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September 27th, 2005, 03:22 PM
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Sergeant
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Join Date: Jun 2005
Location: England
Posts: 264
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Re: caelum
I rarely use them but air guves such a diversity!
tempest
cool shields
sprit helm
flying shoes
dancing trident
thunder bow
bow of war
eye of aiming
thunder spear and whip
there is just so much room for experimentation!
give about 10 storm genrals bows of war and 1 eye of aiming
and each one 25 archers and spirit helm, then maybe to round it off a dancing trident and stone bird each just in case they get to close!
you can probably never go wrong with air!
my arch seraph started with 16 presision now it has a presision of well over 25!(+10 air, +5 for DT and tempest)
I also found that on my game the DT gives you a small boost to presision as do practically all air weapons!
about 1 in 12 cold bolts missed and as forbow of war if I had given her that then practically every arrow would of done damage!
also
harab seraph with otkhars sceptre(some thing like that)
and that other death booster as well as the helmet and casting pale riders after he/she was standard level 10 death (with out any magic items) and was getting about 400+ riders!
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
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