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  #1  
Old November 3rd, 2005, 02:22 PM
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Default Re: Scenario

Also, there are some scenarios in the "Gold Extras" on the SE4 Gold CD. Look for Scenario Pack.zip or something like that. There should be two or three scenarios in there if I remember correctly.

I also made a Star Trek Voyager scenario which required my Trek Mod. I can't find a link to either the scenario or the mod anymore though and I don't have the originals. Maybe someone has them posted somewhere?
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Old November 3rd, 2005, 02:40 PM
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Default Re: Scenario

I worked on the map for a while last night. Got to where I thought I was done, went to load it and test it, but I accidentaly clicked save instead...Wooops @#*&. I'll work on it again tonight.
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Old November 3rd, 2005, 02:41 PM

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Default Re: Scenario

Didn't know you made it! cool, and thanks, as much as it is annoying to loose, it is still fun!

I just love the challenge, even if you dont win... kind of like playing chess against someone who is obviously better than you!

but I think I made a "perfect game" meaning immediantly building space yard and colony ships, colonising planets quickly and effiecently, then building mining and more.

I basically have about 40 planets in total, and filled up with research centers and mines, the moment I got to intel center 2, (still no alien contact) I cut out half the research plants and built intel centers.

I researched counter intel 2, but it doesnt matter, in less than 10 turns, I have about 10-30 incoming intel projects and about ~2 are food contamination, another 2~ are crew insurection and the rest are other annoyances (could be more food contamination and crew insurection!)

basically the only way to get planets back is to send colony ships or transports quicklyand drop civilians, but the next turn they just get turned with crew insurection.

I would be interested to know if anyone has been able to complete this!

I have just edited intel file to try and make counter intel more effecient in this game, as I do not like playing with it (I personally do not like this area in most games) as I really want to finish this scenario

Also, checking cd now for other scenarios!

Thanks
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Old November 3rd, 2005, 03:11 PM
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Default Re: Scenario

It's been a while since I've tooled around with the Awakening scenario, but if I recall the details you are in the center of a fairly large quadrant surrounded by hostile aliens on all sides. You might be able to delay the intel attacks somewhat by not expanding too far and limiting the amount of races you contact. In a typical SE4 game you would try to capture as much territory as possible, sending your colony ships past empty worlds to try and gain a foothold in as many systems as you can. Here you might be wiser to not travel beyond a system until you've cololnized all the planets, and try to limit the number of directions you expand in. Perhaps by being more compact, and only facing a couple of enemies at a time you can overcome the intel attacks.

Of course eventually they will come and find you so if this works at all, it will only work for so long.
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Old November 3rd, 2005, 03:15 PM

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Default Re: Scenario

... but still, if you do not expand, you cant build any intel centers, and then they will do food contamination, then you have no where to repopulate from....

that scenario is just to damn hard!... btw... where you able to complete it!?
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Old November 3rd, 2005, 03:24 PM
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Default Re: Scenario

No, I never played it past a few dozen turns to make sure the AI players were expanding properly. In fact the Intel thing was a bit of a suprise to me as I hadn't really planned on that being such a big factor and I never played test games to the point where the AI was hammering me too badly with it.

I'll have to give it a try though. If I can figure out a way I'll post some tips, if not I'll think some more about revising the mod.

Sabotage is one thing, but it doesn't really make much sense in the context of the back story for a Xiati crew to be insurrected. Unfortunatly without a mod the only option would be to eliminate all intel. That may or may not make the scenario too easy though. I'll have to check it out.
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Old November 4th, 2005, 06:01 AM

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Default Re: Scenario

I changed the intel file to basically make counter intel have almost unlimited points and efficency up loads, so one intel facility and counter on makes all intel stop.

I have also got about 8 diffrent possible entry points to my space, they are all now covered in mine fields with mine layers and shipyards toping them up!

This is a hard game, I hate palying with intel, but with it, it is impossible, without it, it really is a challenge, I just love it!
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Old November 4th, 2005, 10:30 AM
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Default Re: Scenario

Yes, I played about 50 turns last night and I've reached the same conclusion. With Intel this is just too hard. Probably impossible. You might be able to get a bunch of planets around the core, mine the heck out of them and launch satellites and then try and hang on while you build up your intel. But even without building any ships that the AI can mutiny away from you, losing a planet every few turns to food contamination and not having any way to replace their population will cause an inevitable strain on your ability to defend yourself.

The problem with your fix is the AI keeps building intel facilities and wasting resources. I definetly need to revise this secnario and and make it a no intel game. I think I will make two more versions, with one where you maintain your technological advantage over the other races.
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