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  #1  
Old November 18th, 2005, 04:15 AM
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Default Re: New Tool: Leaky Shields/Armor simulator.

I am still having problems understanding the graph... I must be to tired or something.
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  #2  
Old November 18th, 2005, 05:28 PM
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Default Re: New Tool: Leaky Shields/Armor simulator.

The colours map to the different systems, as seen below the graph.
The height of the bar is the hitpoints remaining.

Each step to the right is another X-damage hit to your ship.
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Old November 18th, 2005, 05:47 PM

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Default Re: New Tool: Leaky Shields/Armor simulator.

Let me take a stab at it, since I think I now get it.

The Graph shows the ship as it is hit by the number of shots you depict on the top. On the left side it is completley undamaged, on the right side it is as damaged as the last shot will make it. If you run out of color before you get to the right side of the chart, the ship is destroyed. The left side of the utility lets you describe the ship to the model, components, shields, etc. The bottom of this area is a section that lets you put in how much tonnage you dedicate to both shields and armor combined. The top slider bar allows you to adjust from 100% shields to 100% armor tonnage, or any combination inbetween. Every time you hit generate the model will shoot the number of shots you list, and you can see how your ship fares as it progresses from right to left. You should see the blue part on the top showing shields first go away, and then you will begin to loose internals.
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Old November 18th, 2005, 07:28 PM
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Default Re: New Tool: Leaky Shields/Armor simulator.

Is it possible to display the graph with a thin line between each "hit column"? I think it can help indentifying which hit # did what.
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Old November 18th, 2005, 08:03 PM
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Default Re: New Tool: Leaky Shields/Armor simulator.

Quote:
Captain Kwok said:
Is it possible to display the graph with a thin line between each "hit column"? I think it can help indentifying which hit # did what.
Updated.
It does look quite nice with the borders.

The nearest-pixel rounding on the bar chart does tend to be more noticable with the borders, but overall I like it much better.
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Old November 18th, 2005, 08:08 PM
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Default Re: New Tool: Leaky Shields/Armor simulator.

Just give it another whirl, looks good, but I still won't forgive you for making me consider re-evaluating my mod data.
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Old November 18th, 2005, 11:06 PM
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Default Re: New Tool: Leaky Shields/Armor simulator.

The major thing to take note of is the fact that survivability goes through the roof as soon as both SGFD and hitpoints per armor component are slightly greater than the weapon damage.

Also, mixing weapons does tend to decrease the survivability, since it breaks up the partial damage + SGFD cycle.
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