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Old November 18th, 2005, 11:06 PM
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Default Re: New Tool: Leaky Shields/Armor simulator.

The major thing to take note of is the fact that survivability goes through the roof as soon as both SGFD and hitpoints per armor component are slightly greater than the weapon damage.

Also, mixing weapons does tend to decrease the survivability, since it breaks up the partial damage + SGFD cycle.
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