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November 20th, 2005, 01:40 AM
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Captain
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Re: Artillery ROFs question
Are these values at all realisitic? It sounds like there's some slight inflation to these values. For instance, an M109A6 can punch out 4 rounds a minute, but only for three minutes. However, the sustained rate for 60 minutes is only 1 round per minute. Sustained fire is what I would see as the default here since there isn't any real way to get artillery units to do this bombardment/quick shoot and then be inactive for a certain amount of time while the gun was allowed to cool down and return to a safe level of operation. If we assume that the average turn is somewhere between 5-8 minutes wouldn't it be safe to assume these values should generally be under 10 if not considerably under 10?
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November 20th, 2005, 02:35 AM
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Shrapnel Fanatic
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Re: Artillery ROFs question
WHERE exactly do you get... "If we assume that the average turn is somewhere between 5-8 minutes "
????
This is from the first page of the GG.....
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One game move (player 1 turn plus player 2 turn) represents roughly 2 minutes of 'real time'.
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That number has been interpreted a bit higher in the past ( like 3-4 minutes ) but never 5 - 8. 2-3 minutes is the accepted norm for a game turn
Don
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November 20th, 2005, 09:29 AM
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Re: Artillery ROFs question
"there isn't any real way to get artillery units to do this bombardment/quick shoot and then be inactive for a certain amount of time while the gun was allowed to cool down and return to a safe level of operation."
But IIRC (I do not play that much, I have more fun hacking OOBs) guns are not available all the time anyway.If they are cooling down, among the others things,then sustained rate of fire for a few minutes rather than an hour might be a better choice.I do have reservations about including burst fire however, as that down time for cooling down may not be available with sufficient regularity.
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November 20th, 2005, 09:47 AM
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Re: Artillery ROFs question
On a different note, what is your take on APUs and direct fire sights?
I have given a speed of one and FC 5 and RF 6 to my G5 howitzers, given that they have APUs and telescopic sights.Do you believe that this is appropriate?
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November 20th, 2005, 10:28 AM
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Re: Artillery ROFs question
Quote:
Marcello said:
On a different note, what is your take on APUs and direct fire sights?
I have given a speed of one and FC 5 and RF 6 to my G5 howitzers, given that they have APUs and telescopic sights.Do you believe that this is appropriate?
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Hasn't the G5 some move points already?
Anyway if you look at the Russian OOB, you should find a "unit 578: 85mm AT-Gun-Whl" which if I guess right is supposed to be an airborne forces' SD-44, with an attached APU to allow it to operate without tractor for a time (afer being dropped f.e.).
It has a speed of 3, which I find credible for APU-driven artillery guns, since IIRC some are able to drive at decent speeds all by themselves.
So I guess what you did is broadly right! 
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November 20th, 2005, 11:54 AM
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Re: Artillery ROFs question
Neither the russian 125mm 2A45 ATG or the G5 have mobility in the game, despite being fitted with APUs.So I wondered if there was a policy on this issue and the reasoning behind it.The G5 is supposedly capable of quite some speed but it takes a couple of minutes to get it underway so I was not sure.
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November 20th, 2005, 12:41 PM
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Re: Artillery ROFs question
I must admit that I have no idea about a possible 'official policy' on that.
BTW, are you sure about the 2A45? AFAIK this one is on a D-30-like three-legged carriage where the wheels are high above the ground when deployed, so I have no idea how that would help anything regarding quick-redeploy. But apparently there is!
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November 20th, 2005, 07:04 PM
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National Security Advisor
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Re: Artillery ROFs question
no real policy.
However most guns with an APU in reality only use that to deploy to/from the tractor, and not to motor several miles down a road, let alone 1000m cross country. FH-70 does not have movement forex.
If you feel different - feel free to mobhack your own figures.
(Wish that 25 pounder I pushed through the Otterburn clag along with a dozen+ UOTC cadets had had one  !
Cheers
Andy
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November 20th, 2005, 01:43 PM
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Re: Artillery ROFs question
Quote:
Marcello said:
"there isn't any real way to get artillery units to do this bombardment/quick shoot and then be inactive for a certain amount of time while the gun was allowed to cool down and return to a safe level of operation."
But IIRC (I do not play that much, I have more fun hacking OOBs) guns are not available all the time anyway.If they are cooling down, among the others things,then sustained rate of fire for a few minutes rather than an hour might be a better choice.I do have reservations about including burst fire however, as that down time for cooling down may not be available with sufficient regularity.
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Well if the average turn is 2-3 minutes, and you can repeat fire on the same hex after a fire mission in between 1.3-2 turns, I just would not think that less than 10 minutes is enough to cool down a large caliber tube.
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November 20th, 2005, 02:48 PM
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Re: Artillery ROFs question
I had this mental image of a G5 running on a road at 15 kph with the artillerymen trying desperately to keep up with their tongues out while attempting to drag a few rounds with them and the section commander yelling:"our turn was over five minutes ago"...
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