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  #1  
Old October 9th, 2001, 04:51 AM
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Default Re: Using MOO2 ships for shipsets

The file extension is lbx. Most of the files for MOO2 are .lbx, including graphics and data files (such as racename, ships, raceopt and bldname), so I don't think that you could open these files. Also, the problem is that the ships in MOO2 are not at a 3d viewing angle. The are seen top-down.

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Old October 9th, 2001, 07:58 AM
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Default Re: Using MOO2 ships for shipsets

You could make screenshots of the ships by pressing the print screen button in the game, and pasting the pictures (ctr-v) into windows paint or another program..
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Old October 10th, 2001, 04:05 AM
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Default Re: Using MOO2 ships for shipsets

That would work, but the problem is that the ships would still be in the top-down view. So, you'd still have to re-draw them for the 3d view.

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Old October 10th, 2001, 02:08 PM

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Default Re: Using MOO2 ships for shipsets

Would not having 3d views be a serious problem or just an aesthetic one? I can deal with not seeing 3d views of the ships but it wouldn't do much good if the game crashes.

Thanks everyone for your responses so far. You've been very helpful.
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Old October 10th, 2001, 03:00 PM
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Default Re: Using MOO2 ships for shipsets

quote:
Originally posted by prader:
Would not having 3d views be a serious problem or just an aesthetic one? I can deal with not seeing 3d views of the ships but it wouldn't do much good if the game crashes.

Thanks everyone for your responses so far. You've been very helpful.


It's purely aesthetic. You could have a top down 36x36 bitmap for the mini images used in movement and combat, and the same top-down image blown up to a 128x128 bitmap and the game would not care. It would not give you errors unless the images were named incorrectly.

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Old October 10th, 2001, 04:24 PM

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Default Re: Using MOO2 ships for shipsets

quote:
Originally posted by geoschmo:
Quote:
Originally posted by prader:
Would not having 3d views be a serious problem or just an aesthetic one? I can deal with not seeing 3d views of the ships but it wouldn't do much good if the game crashes.

Thanks everyone for your responses so far. You've been very helpful.



It's purely aesthetic. You could have a top down 36x36 bitmap for the mini images used in movement and combat, and the same top-down image blown up to a 128x128 bitmap and the game would not care. It would not give you errors unless the images were named incorrectly.

Geoschmo
Actually, you could have a picture of Krusty the Clown for the large image and it wouldn't cause an error. One of the ways to dramatically reduce the disk space usage by the game would be to replace all the 'portrait' images with some sort of simple, abstract emblem. Or even a blank space. You'd just see the information without the fancy image.
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Old October 10th, 2001, 04:39 PM
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Default Re: Using MOO2 ships for shipsets

quote:
Originally posted by Baron Munchausen:
One of the ways to dramatically reduce the disk space usage by the game would be to replace all the 'portrait' images with some sort of simple, abstract emblem. Or even a blank space. You'd just see the information without the fancy image.
In fact we did something similer on the PBW server to conserve space, since it doesn't matter what the pictures look like on the server.

What I learned though is that bitmap files of the same dimensions have exactly the same file size regardless of what the image looks like. The only way to reduce the file size is to actually make them smaller, or changing them to black and white in the attributes. Instead of 128x128, make them a 1x1 bitmap. However, you have to be careful with this because some of the game images (not ship pics) have to be the same size or you get errors. However, you can still save space with them by making them black and white.

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