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Old December 8th, 2005, 12:06 AM
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Cainehill Cainehill is offline
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Default Re: New MP games (not blitz)?


I'd be interested, and I like using the latest balance mods; would also be pretty interested if it involves Ironhawk's thoughts about starting nations with certain artifacts.

Settings wise : lately 4 out of 5 games I entered were using _very_ difficult research, which gets old - like having tofu 4 out of 5 dinners. I'd be happy with normal difficult or below, or ...

Something like Quantum Mechanic's Twilight of Magic settings might be cool, if others think so : he was doing difficult (or worse) research, pretenders couldn't have extra magic added to them (example : Wyrm starts with no magic paths, can't have any added; Rime Mariner has 1 cold, can't have any added), and high magic nations /themes are outlawed - doesn't do for 5% magic site setting, but Pythium starts with 7 income instead of 5.

Might be too much work to figure out which themes are okay, but it does make for a great game - national troops hanging around much longer.

Another alternative might be : No pretender with more than a total of 5 (some number between 3 and 8) in magic paths. So no one is going against uber-blessed critters, likewise the killing-dead nations aren't so appealing because of scale issues.

Finally, there's a mod that allows limitting magic to level X (ie, only level 2 research or less, level 6 or less, etc). Might be interesting.

I'm not wed to any of those, just putting them forth as suggestions - starting artifacts, or ... Chazar's latest Chandrea map, (all nations start with some sage-ish mages, and items) would be cool, in balancing nations or at least changing them.
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