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View Poll Results: Should treelords have the immobile flag?
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Yes
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18 |
54.55% |
No
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15 |
45.45% |
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December 21st, 2005, 10:43 PM
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Sergeant
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Re: Treelords in Conceptual Balance
You could take away their miscellaneous item slots, thereby denying them the flying ship and carpet. Maybe give them a hat slot (or some other slot) instead to balance it out? Maybe add a summon allies of a hama dryad or some other nature creature?
Keeping Faery Trod while disallowing movement via items is key, I think. The routing problem is less severe, in my opinion.
In my current game, Turin is rampaging around with a large Treelord led army on a flying ship, so I definately feel the pain 
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December 21st, 2005, 10:56 PM
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Major
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Re: Treelords in Conceptual Balance
how about replacing their misc slots with arm slots
after all, i'm sure they have a number of branches that could be used as arms.
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December 21st, 2005, 10:56 PM
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Major
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Re: Treelords in Conceptual Balance
double post
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December 21st, 2005, 11:01 PM
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Lieutenant General
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Re: Treelords in Conceptual Balance
Quote:
jeffr said:
You could take away their miscellaneous item slots, thereby denying them the flying ship and carpet. Maybe give them a hat slot (or some other slot) instead to balance it out? Maybe add a summon allies of a hama dryad or some other nature creature?
Keeping Faery Trod while disallowing movement via items is key, I think. The routing problem is less severe, in my opinion.
In my current game, Turin is rampaging around with a large Treelord led army on a flying ship, so I definately feel the pain
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Ah, interesting idea, thanks for providing a third option. Unfortunately summon allies cannot be modded (or you would be seeing a lot more commanders with it in CBC  ), but if we went with this option I'm sure stats/gem income could be tweaked to make up for the slots.
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December 22nd, 2005, 09:54 AM
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Colonel
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Re: Treelords in Conceptual Balance
summon allies with the fairey queens sprites would seem appropriate to me (i can see it now, all the little sprites flying round the treelord) but the treelord really should be immobile
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December 22nd, 2005, 11:17 AM
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Lieutenant General
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Re: Treelords in Conceptual Balance
Immobile or yes, taking away their misc slots to keep them from using the flying carpets / ships. And I agree with WFBS, an arm slot would be a reasonable substitute.
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December 22nd, 2005, 01:57 PM
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First Lieutenant
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Re: Treelords in Conceptual Balance
Keep faery trod! I like jeffrs removing the misc slots idea.
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December 22nd, 2005, 02:37 PM
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Second Lieutenant
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Re: Treelords in Conceptual Balance
Lessee, then. Pro mobility:
* Faerie Trod is sorta thematic and pretty fun to have these guys cast.
* Trees on an airship are deeply cool. Snakes on a Plane, y'all.
Pro immobility:
* Easy enough to think up a rationale. They draw strength from the earth, don't they? Not only would uprooting them and stickin' em on an airship cause them to wither and die, it would also take them a geological era or two for them to adjust to a new province's soil. Furthermore, a forest/tree going through a Faerie Trod is a bit like a highway driving upstate.
* Travel via non-unique flying carpets is both unthematic and dizzyingly overpowered.
* Routing trees are lame and stooopid.
* Balanced treelords really are powerful enough already. And they could always be given a slight boost in other areas, anyway.
* Immobility complicates gameplay in all sortsa potentially fun ways.
Remarks with little weight one way or another:
* Taking away misc slots would make treelords incapable of reading the Tome of Gaia. This is neither a balance issue nor a thematic issue either way, really.
I voted for immobility.
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December 22nd, 2005, 02:54 PM
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Lieutenant General
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Re: Treelords in Conceptual Balance
Quote:
Vicious Love said:
Remarks with little weight one way or another:
* Taking away misc slots would make treelords incapable of reading the Tome of Gaia. This is neither a balance issue nor a thematic issue either way, really.
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But on the other paw, giving them an arm slot lets them use the Thistle Mace; two arms would let them wield the Treelord's Staff, which is either thematic, or disturbing - a Treelord holding a chunk of a dying treelord. 
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