Re: Combining Mods: Fighter Propulsion Questions
I believe it will round down.
What are you trying to accomplish with the engine-ness of it?
The combat move ability dosen't stack, so adding extra engines won't help, and you can put one-per-ship in the restrictions.
I suppose if you were to give it standard move, you could more easily limit it to one engine even across separate families using the vehiclesizes limits.
If the engines per move of the fighter hull is >=2 and you're limited to 1 engine point on the fighter, then it won't get any strategic movement points.
Hmm... I should use that for CB.
__________________
Things you want:
|