.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

View Poll Results: Should treelords have the immobile flag?
Yes 18 54.55%
No 15 45.45%
Voters: 33. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old January 14th, 2006, 11:11 AM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Treelords in Conceptual Balance

Quote:
shovah said:
true but does a fountain need roots in the ground?
It needs some link to a source, doesn't it ?
Reply With Quote
  #2  
Old January 14th, 2006, 11:26 AM

shovah shovah is offline
Colonel
 
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
shovah is on a distinguished road
Default Re: Treelords in Conceptual Balance

well if yoour thinker of the pretender chassis the divine spirit in them IS their sorce
Reply With Quote
  #3  
Old January 14th, 2006, 12:40 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Treelords in Conceptual Balance

What about the Nature itself, if the treelords happen to be somewhat less egoistic embodiments of the etenral forces than the spirit of the Oracle?

Anythign can be axplained away with magic. Some things just conjure so strange images to our minds that they are best left alone, EVEN if they could be logically explained. It's the opposite of urban legends and myths, IMO - they are believed to be true without any proof, often even though they can be logically disproved.
Reply With Quote
  #4  
Old January 25th, 2006, 02:04 PM
Emelio Lizardo's Avatar

Emelio Lizardo Emelio Lizardo is offline
Private
 
Join Date: Nov 2003
Location: South of the North Pole
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
Emelio Lizardo is on a distinguished road
Default Re: Treelords in Conceptual Balance

Quote:
Endoperez said:
Anythign can be axplained away with magic. Some things just conjure so strange images to our minds that they are best left alone, EVEN if they could be logically explained. It's the opposite of urban legends and myths, IMO - they are believed to be true without any proof, often even though they can be logically disproved.
I kink of think that even in a fantasy game, book, or movie, there needs to be some internal logic and limitations based upon some premis. Otherwise eveything is just arbitrary, which ultimately is boring. A lot of kludge game balancing takes place because the authors didn't really give thought to creating natural limitations.
__________________
Any event, once it has occurred, can be made to appear inevitable by a competent historian.
- Lee Simonson

If you're not part of the solution, you're part of the precipitate.
- Henry J. Tillman
Reply With Quote
  #5  
Old January 26th, 2006, 09:59 AM
Olive's Avatar

Olive Olive is offline
Sergeant
 
Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
Thanks: 3
Thanked 2 Times in 2 Posts
Olive is on a distinguished road
Default Re: Treelords in Conceptual Balance

i don't see why a tree capable of thinkink and casting powerfull magic can't teleport himself because of his roots.

If he is able to cast teleport, he can also teleport his roots and slip it in the ground.
Reply With Quote
  #6  
Old January 26th, 2006, 12:51 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Treelords in Conceptual Balance

Quote:
Olive said:
i don't see why a tree capable of thinkink and casting powerfull magic can't teleport himself because of his roots.

If he is able to cast teleport, he can also teleport his roots and slip it in the ground.
Sure - via the nature / forest spell Faery Trod. But not to float around on a flying carpet, which is a current exploit in some versions of the CB mod prior to 5.2.

Via teleport though, if someone were to empower a Treelord with astral magic? No. Yes, he can teleport himself, but all his roots above ground would be a problem - especially teleporting into mountains, castles, or (heh heh) the sea.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #7  
Old January 26th, 2006, 02:07 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Treelords in Conceptual Balance

Quote:
Cainehill said:
Quote:
Olive said:
i don't see why a tree capable of thinkink and casting powerfull magic can't teleport himself because of his roots.

If he is able to cast teleport, he can also teleport his roots and slip it in the ground.
Sure - via the nature / forest spell Faery Trod. But not to float around on a flying carpet, which is a current exploit in some versions of the CB mod prior to 5.2.

Via teleport though, if someone were to empower a Treelord with astral magic? No. Yes, he can teleport himself, but all his roots above ground would be a problem - especially teleporting into mountains, castles, or (heh heh) the sea.
Actually, even with immobile, I believe empowering with astral would allow teleporting (just like most immobile pretenders).
Reply With Quote
  #8  
Old February 4th, 2006, 06:16 PM
Vicious Love's Avatar

Vicious Love Vicious Love is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 514
Thanks: 0
Thanked 0 Times in 0 Posts
Vicious Love is on a distinguished road
Default Re: Treelords in Conceptual Balance

Quote:
Olive said:
i don't see why a tree capable of thinkink and casting powerfull magic can't teleport himself because of his roots.

If he is able to cast teleport, he can also teleport his roots and slip it in the ground.
As Cainehill mentioned, teleportation isn't the issue. Still, you'd think something with such an enduring magical connection to the soil wouldn't be able to uproot itself on a whim. I mean, I can see the whole forest kinda shifting around it, since the trees don't mess with the treelord, but I still can't see it getting used to a new province in less than a century or two without bringing at last half of its old province along for the ride.

Also,
Emelio Lizardo casts Raise Skeletons
Emelio Lizardo casts Raise Skeletons
Reply With Quote
  #9  
Old February 4th, 2006, 07:12 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Treelords in Conceptual Balance

Could we stop these kinda ridiculous disputes about what could or not do a Treelord if ever a such thing existed ?

IMO the question is to know if, *in the Dom2 game*, a Treelord should or not be tagged immobile for gameplay, interest and balance. The rest is really useless babble ...
Reply With Quote
  #10  
Old February 6th, 2006, 12:20 PM

Oversway Oversway is offline
First Lieutenant
 
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
Oversway is on a distinguished road
Default Re: Treelords in Conceptual Balance

I have photographic evidence of treelords using flying carpets in real life, so that should settle this dispute
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.