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October 21st, 2001, 07:47 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Flagships
Doesn't "flagship" just designate the ship with the fleet admiral, and not a special design? If anything, it'd be the Fleet Leader in each fleet, and there should be severe consequences of having that ship destroyed in combat (or, for that matter, of transferring it to another fleet -- either the fleet experience should be reduced, or it should stay but the ship's experience is reduced).
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-- The thing that goes bump in the night
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October 21st, 2001, 09:26 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Flagships
In games I play, my flagship is one ship, the biggest hull I have the tech for, and a separate design loaded with special components and defenses.
Take a ship of the line, and replace one weapon with specialty equipment. Then add 50% to the price by installing P&N Buckytube Gel Armor, and/or using premium components.
That gives a typical, basic flagship design.
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October 21st, 2001, 09:42 PM
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Corporal
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Join Date: Jul 2001
Location: Oakland,Ca,USA
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Re: Flagships
Why not add a flagship component that has abilities that would be found in a flagship.
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October 21st, 2001, 09:47 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Flagships
quote: Why not add a flagship component that has abilities that would be found in a flagship.
A moddable component is a good idea, since you'll never get a consensus on what abilities it ought to have.
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Cap'n Q
My first mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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Cap'n Q
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October 21st, 2001, 10:30 PM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Flagships
problem with a component is that u can then build them on any ship. Actually Cyrien basing it off of number of ships would be better  good point. And yeah the flagship is basically the command ship and would have a captain on it but it is also usually the most advanced, beefed up, toughest SOB in the fleet  . Thus, I agree that it should bring a small bonus to whatever fleet its attached to be it by way of exp or morale if thats ever put in. Cyrien a check or whatever to designate a design as a flagship would be a good way of doing it and allow for any size ship which i suppose would be more practical.
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October 22nd, 2001, 02:10 AM
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Shrapnel Fanatic
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Re: Flagships
You can do this yourself Chewy027. I have added several class of ships to my personal game:
Juggernought
Capital Ship
Gun Boat
Cutter
War Cruiser.
I then designed 5 new ship images for all the races I use.
I increased the cost of production of the Juggernought to be very expensive. (VERY).
I did not like the idea of Base Ships, so I deleted them, and used the images for the Juggernoughts.
I also increased the cost of researching ships by adding 2 extra zero's to the research cost in the research data file.
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New Age Ship Yards
"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Captain Picard STNG
Borg Breen Species 8472 Cardassian Dominion STNG Ferengi Klingon Romulan
Trek Movie era TOS Illuminati Starwolf
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October 22nd, 2001, 03:39 AM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Flagships
yikes that is real expensive  I kinda knew i could do it myself but thought it would be a cool feature too  You know something maybe put in by MM some day.....
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