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March 18th, 2006, 06:22 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: Gnome #2 scenario - maps are not the same!
There is a bug in v1.10 (fixed in the upcoming v1.20 patch) that causes saved/loaded games to have city types change on some campaign maps. Are you by chance saving/loading the game on one machine, which may cause this problem?
-Hiro_Antagonist
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Tiny Hero Game Studios
Makers of "Land of Legends"
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March 18th, 2006, 12:20 PM
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Private
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Re: Gnome #2 scenario - maps are not the same!
Hi - thanks for the reply.
I did, in fact, save the game and re-load it. I just loaded the scenario from scratch and the cities are correct.
It was weird when all of the sudden I was facing paladins in a gnome scenario!
Now, if I can only get past Gnome 4, wow - those elves expand fast. Any tips on that one?
Thanks,
Ken
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March 18th, 2006, 06:10 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Gnome #2 scenario - maps are not the same!
I tried it again, building only Gardeners and Legendmakers. 3 Gardeners first, let me grab 4 cities (3 Gnome cities, plus the Elf city to the NE). Then I had several turn where I simply defended, killing lots of units and building one Legendmaker a turn, basically.
After that, it's pretty easy. You can let the Elves occupy your cities, as long as you don't let them take them (beware the Sentinels); and they tend not to concentrate on killing the Legendmakers, so you can build a critical mass of them.
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March 20th, 2006, 11:46 PM
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Private
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Join Date: Jan 2006
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Re: Gnome #2 scenario - maps are not the same!
Hi Phil:
thanks for the reply. Wow - I guess I need more practice or more patience. Even using your advice, I'm still getting overwhelmed by elves!
How many is a "critical mass" of Legendmakers? 6? 8? 10? 64?
Thanks,
Ken
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March 21st, 2006, 04:56 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Gnome #2 scenario - maps are not the same!
5 of them is more than enough to kill anything that comes your way, but you never have too many Legendmakers - keep making more until the Elves disappear 
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March 22nd, 2006, 01:53 AM
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Private
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Re: Gnome #2 scenario - maps are not the same!
Phil:
Hmm. Well, I had up to 4 Legendmakers at one point but I was basically overwhelmed by elf units. At least for me, they were killing off 1 LM per turn so that all that I was doing was simply holding my own.
I have been unable to effectively defend all of the cities. I'm open to more suggestions. I have not tried some of my usual tactics i.e. sending a sacrificial unit deep into the enemy territory to soak off units while building up strength.
Any more suggestions? I must be doing something wrong...
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March 22nd, 2006, 05:05 AM
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Corporal
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Join Date: Aug 2005
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Re: Gnome #2 scenario - maps are not the same!
It's a tricky one, but fortunately Gnomes are awesome
Try starting with 1 gardener, and use him to take the city to the south. After the gardener just build wolfriders for a while - be aggressive with them and use them to kill the runners that are out taking cities. Target the runners on cities that are close to being captured first. Use the gardener to follow and heal the wolfriders. Build a second gardener if you only have $1600 to spend in a round.
You shouldn't need to worry about capturing cities too much - I had just 2 gnome cities for most of the game. As long as you are building up your army while keeping the comps city/army count down, then you win.
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