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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

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  #1  
Old March 25th, 2006, 01:34 PM
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Default Re: New Mod: Archmages

it is because you are sending him alone, and the one thing he enslaves gets killed almost immediately
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  #2  
Old March 25th, 2006, 05:38 PM
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Default Re: New Mod: Archmages

How about "Battlemages" for a name? Very cool, Wish, keep it up
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  #3  
Old March 25th, 2006, 08:17 PM
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Default Re: New Mod: Battlemages

good call, I'll rework it.

look at the ember mage, isn't that just the best adaptation of a belly dancer into a sorceress?

changed name of mod.
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  #4  
Old March 26th, 2006, 09:02 AM

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Default Re: New Mod: Archmages

Quote:
Wish_For_Blood_Slaves said:
it is because you are sending him alone, and the one thing he enslaves gets killed almost immediately
but he enslaves loads of stuff, although that probably is it (i had him scripted to quickness, body ethereal, luck and then fire archers. he got buffed while enemy infantry advanced then he got a load of archers who shot the other guys in the back )
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  #5  
Old March 26th, 2006, 03:57 PM
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Default Re: New Mod: Archmages

yeah, I usually script him quickness then fire fire fire fire cast spells,

he is amazing in the druid/elf provinces if you script him to fire large monsters, then those dark vines just demolish the rest of their army.

I find it dangerous to script him to fire, because when he is don, he can run in to his death, but if you must script him to fire, use two fires after 3 spells, then script him to fire and flee. this often ensures his survival.

These mages where not designed to solo independant provinces -- and the commanders are usually at the back, waiting to kill the two archers you grab.
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Old March 26th, 2006, 04:27 PM

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Default Re: New Mod: Archmages

i also think the wind one is a little too tough especially for a mage (with a little bit of equipment practically invincible)
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  #7  
Old March 26th, 2006, 04:44 PM
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Default Re: New Mod: Archmages

oh yeah, it has been mentioned her defense is maybe too high
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  #8  
Old March 26th, 2006, 04:55 PM

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Default Re: New Mod: Archmages

the defence combined with buffing versatility
mistform
body ethereal
personal luck
misform
astral shield
attack archers (with boots of flying on)

that combined with super high defence (which got better with champs trident which also gives quicness) is deadly
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  #9  
Old March 26th, 2006, 06:20 PM
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Default Re: New Mod: Archmages

all the humans have the ability to buff up that way. new paths are cheap. that is what being human is all about!

anyway I dropped her defence down to 14.
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