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  #1  
Old June 26th, 2006, 07:56 PM
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Default Re: GalCiv2 Expansion

I'm pretty sure that GalCiv2 has many of the features that its fan base wants.
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Old June 26th, 2006, 08:02 PM
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Default Re: GalCiv2 Expansion

And many that we want to see in SE V.
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Old June 27th, 2006, 01:55 PM
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Default Re: GalCiv2 Expansion


One very important feature SEV has which GalCiv2 does not... is multiplayer. 33% of the GalCiv2 community was willing to pay for multiplayer, but Stardock wasn't interested. When SE_V arrives 33% of the GalCiv_2 community will consider playing the SE_V demo and buying the game... all we have to do is let them know when it arrives.
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Old June 29th, 2006, 12:12 PM
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Default Re: GalCiv2 Expansion

I have downloaded the Demo and I still can't stand the movement set-up of GC2. I like to know how long things will take to get somewhere... Maybe its just me.
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Old June 30th, 2006, 09:46 AM

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Default Re: GalCiv2 Expansion

I whole-heartedly agree - one of the things I love about se4 and civ4. hopefully that will be added in a patch.
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Old June 30th, 2006, 01:45 PM
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Default Re: GalCiv2 Expansion

The one thing I like about GC2, which SE4 or 5 won't have is wonders. I really wish SE5 would have something equivalent to wonders, even if it is a building that every race could only build once, and if it gets destroyed you could never rebuild it. What I find with SE4 and probobly with SE5 is that planets really don't distinguish themselves as being something unique or special. If it was a planet that had a very unique building on it or some rare mineral that improves the whole empire (like resources in Civ 4), then one would feel like that planet is really special.

What would also be cool is to have super giant planets that are ultra-rare but could fit like 40-50 buildings on them, so that when you lost them, it would be a large blow to your empire.
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Old June 30th, 2006, 02:33 PM

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Default Re: GalCiv2 Expansion

Aside from wonders, planets in galciv2 seem to be lend themselves more distinctly to specific functions. I can't quite narrow down what makes me feel that way. Maybe it's simply because in gc2 you have fewer planets, so it's easier to keep track of their individualities.

In se4, there were the resource percentages which determined, at least in my case, whether the world was going to be mineral organic radioactive or research. there were also ruins, which only made the planet a higher priority to colonize - this little bit of individuality was lost once the ruins were discovered. Also, in some mods, bigger planets are your best space yards due to the higher population.


In gc2, you have specials in the different facility sites on the planet, so if I get a planet that has a 700% bonus to production in a square, I know that's going to be a production powerhouse... similarly, a planet with lotsa farm boosters can have a high population so I'm going to build economic boosters to increase tax revenue.


Typing it out has helped me think through it- I think gc2 has slightly more planet individuality, which is amplified by the fact that my games have always been on a smaller scale and with fewer planets than in se4...

any thoughts?
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Old June 30th, 2006, 07:32 PM

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Default Re: GalCiv2 Expansion

Quote:
Warshed said:
What would also be cool is to have super giant planets that are ultra-rare but could fit like 40-50 buildings on them, so that when you lost them, it would be a large blow to your empire.
That'd be easy to do with SEIV! All you'd have to do is create a new entry in PlanetSize.txt, add another couple entries in SectType.txt, then since you want them to be scarce, only put a few entries for your new planet into SystemTypes.txt.

EDIT: I wonder how AI's would deal with planets with that many extra facility spots...hmm...
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Old July 1st, 2006, 06:48 PM
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Default Re: GalCiv2 Expansion

Quote:
Warshed said:What would also be cool is to have super giant planets that are ultra-rare but could fit like 40-50 buildings on them, so that when you lost them, it would be a large blow to your empire.
One word: Sphereworlds.

Building a Sphereworld takes up a lot of time and resources. Losing it would mean a very serious blow to your economy, especially if the enemy actually captures it, especially if you've just finished building it up to its full capacity..... owch.
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Old June 30th, 2006, 09:40 PM
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Default Re: GalCiv2 Expansion

Quote:
Caduceus said:
I have downloaded the Demo and I still can't stand the movement set-up of GC2. I like to know how long things will take to get somewhere... Maybe its just me.
I believe this has already been patched...
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