Quote:
Suicide Junkie said:
Battles in SE4 do not take any plodding around at all.
They sometimes take an hour of CPU grinding on the server in the closet, but that is simply your chance to go to the bathroom, make some coffee, eat dinner, or play other SE4 turns.
Strategic combat.
Simultaneous turn games.
MULTIPLAYER on PBW.
This is the way to play SE4 
Tactical combat is a pretty fun minigame in itself, but is not what the game is all about
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If I wanted to play a board type game I wouldnt be playing a computer game. I play a computer game to have interesting effects that pull me into the game. Ive never really understood people who play pure hex wargames on computers. Same as Ive never understood the people who play games like Rome Total War without the 3d battle sequences. But each to their own.
All I was trying to get across is that SE4 is too much like trying to be all things to all people and providing every single way to play a game but doing none of them particularly well, the tactical battles being particularly badly implemented (for example whats the point in having mines on my ships if I cant lay a minefield?). It looks like this is going to also be the same for SE5 (see my other post about ugly screen shots).
Whereas GC2 defines exactly how the game is to be played and then does it very well. It removes the micromanagement and repeatability of tasks to leave the player able to concentrate on the decision making and is more fun because of it. And yet viewing the battles is quite interesting and you never feel like you want to step in and take over. A few tactical options before the units go to battle would be nice though.
Nats