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September 23rd, 2006, 05:08 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: SEV Mod questions
It made for a different war in the book. You had to go through new wormhole stealthed so that the enemy didn't see you, in case it was closed and they were unaware of it, and never go through a closed wormhole unless you were 100% certain there wasn't another stealthed ship watching. An ally made that mistake and they lost one of their homeworlds. Later the good guys find a closed wormhole to one of the enemies 5 homeworlds and wipe it out. The enemy survive the war, unknown to the good guys, but they are in a closed system with only a single planet. If they ever come out they will be detected and their race exterminated.
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September 23rd, 2006, 02:54 PM
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Shrapnel Fanatic
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Re: SEV Mod questions
Quote:
Randallw said:
It made for a different war in the book. You had to go through new wormhole stealthed so that the enemy didn't see you, in case it was closed and they were unaware of it, and never go through a closed wormhole unless you were 100% certain there wasn't another stealthed ship watching. An ally made that mistake and they lost one of their homeworlds. Later the good guys find a closed wormhole to one of the enemies 5 homeworlds and wipe it out. The enemy survive the war, unknown to the good guys, but they are in a closed system with only a single planet. If they ever come out they will be detected and their race exterminated.
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Is that the 'bug war' you're refering too? I don't remember any text on any bugs surviving.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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September 24th, 2006, 12:30 AM
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Major General
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Re: SEV Mod questions
yep the bug war. On the Baen edition P587, in one of the systems that must be defended the bugs think on how their systems has 4 warppoints, not just the 3 visible. A new race appeared through it, thus giving away it's location, but the bugs only need 1 gunboat to conquer the enemy. They deem the new planet the planet which must be concealed. They send a colony to the planet but can't send more in case the allies see it. The colony must never use that warppoint again. Later as they are about to be exterminated the last bug planet learns of the hidden colony, and takes some hope that at least some will survive, albeit hidden away.
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September 25th, 2006, 05:34 AM
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Shrapnel Fanatic
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Re: SEV Mod questions
I remember that now.
I don't think the word 'hope' applies; they seem to be computer-like; emotionless, but not impulse-less.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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September 25th, 2006, 05:41 AM
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Major General
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Re: SEV Mod questions
Well it's described as a fragile emotion, but yeah bugs feeling anything is a bit out of place. When they lose battles the strongest they "feel" is being slightly annoyed. Even when it is obvious they will be exterminated they don't regret anything, yeah sure they might have made some slight changes in strategy but not for a second do they even consider that they would not have attacked the allies.
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September 25th, 2006, 06:02 PM
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Corporal
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Re: SEV Mod questions
Here's more mod questions...
1) Should the BMPs for the planet models be saved as 24 bit (or 16 or 32)?
2) What needs to be edited besides StellarObjectTypes.txt (looks like one entry for each planet size has to be added there)?
I've begun making some planet textures... using a fractal terrain program. Sweet how the planets slowly turn on the map... never noticed that before.
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