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October 8th, 2006, 01:49 AM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
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Tactic AI seems improved
Just observed interesting behaviour. Armies engage in melee. My mage can cast flying shard, fire files and priest spells. He starts casting mildly useful priest spells, continues with fanaticism and other priest spells. The enemy group breaks and flees separating from the melee. The mage immediately casts fire flies on fleeing squad.
Looks like pretty sensible behaviour to me!
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October 8th, 2006, 02:08 AM
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Corporal
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Join Date: Jun 2006
Posts: 199
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Re: Tactic AI seems improved
Quote:
alexti said:
Just observed interesting behaviour. Armies engage in melee. My mage can cast flying shard, fire files and priest spells. He starts casting mildly useful priest spells, continues with fanaticism and other priest spells. The enemy group breaks and flees separating from the melee. The mage immediately casts fire flies on fleeing squad.
Looks like pretty sensible behaviour to me!
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aye the Ai seems much better about Spell casting..
Friendly fire in dom2 was usually my biggist killer.. Not this time
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October 8th, 2006, 02:13 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Tactic AI seems improved
I have been noticing this as well. 
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October 8th, 2006, 02:54 AM
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Re: Tactic AI seems improved
Hm, i guess my mage just didn't like troglodytes then.
Or does the Demo have limited AI as well?
(dammit, i want my copy NOW!)
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October 8th, 2006, 03:23 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Tactic AI seems improved
lol
I still see the occasional stray wave of blades sweeping across my front line from friendly mages, but not as often as I used to. Seems to happen mostly when the enemy and my front line have joined in battle and there are no other suitable large groupings of enemies nearby. Also, tramplers tend to disperse and mingle with these groups making it more likely that they will get nailed.
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October 8th, 2006, 03:37 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
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Re: Tactic AI seems improved
Just wait until you see the AI sending the first cavalry group scripted to Attack Rear annihilate your mages. AI has been improved in many ways.
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October 8th, 2006, 03:54 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Tactic AI seems improved
I have proudly experienced that early on. Now I am careful to keep a line of chaff between my flanking mages and those nasty horses. 
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October 8th, 2006, 04:39 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
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Re: Tactic AI seems improved
Priest-mages with Holy 3 seem to have hard to deciding what is the best spell though. They use Flying Shards when they could cast smite... 
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 8th, 2006, 04:45 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Tactic AI seems improved
Quote:
Nerfix said:
Priest-mages with Holy 3 seem to have hard to deciding what is the best spell though. They use Flying Shards when they could cast smite...
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Flying Shards isn't pretty. It's annoyingly good spell. It HURTS and KILLS. Depends on the opposition, of course, but Kailasa suffers from it. I should now, I've played Kailasa.
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October 8th, 2006, 04:45 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
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Re: Tactic AI seems improved
I'm talking about flying shards vs Heavy Cavalry. 
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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