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Old October 8th, 2006, 06:19 AM

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Default Re: SP AI definitely still questionable.

Quote:
Frostmourne27 said:
Quote:
DominionsFan said:
The other thing what should be upgraded is the AI pre-game nation design algorithm. AIs shouldn't take very bad scales, especially not the difficult -> impossible AIs.
Also, they should take the proper magic paths what are the best for the given nation. [Example: EA Agartha -> earth, fire, death mainly]

This isn't such an issue though, since it's much, much harder to diversify, and having a bit of say nature magic on an agarthan pretender is actually quite good, since with a bit of searching, maybe some tribal shamans and empowerment... The problem I see with AI pretender design is that it takes magic between six and nine which is weird. Six casts allmost all spells, and nine gives bless. Why would anyone take in between? Except if you've calculated things and a rushing for utterdark or something. But the computer doesn't think that deeply, so those are waster points, and in some cases (say, death magic on a great sage, or something they don't start with) it can be a LOT of points.
Well I meant, that sometime the AI is taking magic paths what is making no sense with the given nation.
I agree with your statement, that the AI also shouldn't take magic between 6 and 9. It should be coded like, 6 or 9.
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