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November 2nd, 2001, 09:06 PM
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Corporal
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Join Date: Aug 2001
Location: Wisconsin
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New patch 1.49 question
In tactical combat, I can no longer see the range to the enemy. Also, I have to hit "end turn" twice a lot in tactical combat to finish a turn. I am a relative newb (8th game) and wondering if I just don’t have an option turned on. Thanks! Patch 1.49.
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Captin
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November 2nd, 2001, 09:23 PM
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Corporal
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Join Date: May 2001
Location: Tallahassee, FL
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Re: New patch 1.49 question
I don't know about the range, but if you have ships in the square already, you'll have a 2 pronged attack. This causes the computer to make 2 sides for you alone. If you look you'll see that the first click of end turn moves you along to the second flag. Then you click it again to end the second.
It's a bug of some kind, but it isn't really that serious, I don't think.
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November 3rd, 2001, 06:14 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New patch 1.49 question
The range-to-target is always on, and seems to work for me. Just be sure you've got your mouse over an enemy ship, and the range will appear right below the enemy's size
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November 3rd, 2001, 09:07 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: New patch 1.49 question
I never knew that they displayed range and I've had the game since January!
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Captain Kwok = Captain Spoogy
"Reality is a nice place to visit, but I wouldn't want to live there..."
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November 3rd, 2001, 10:23 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New patch 1.49 question
Its quite useful for tactical combat, and theres a range display in the strategic map too. Bottom left corner, in white.
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November 3rd, 2001, 10:51 PM
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Private
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Join Date: May 2001
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Re: New patch 1.49 question
In tactical combat, is there any way to set the targeting default for all weapons to 'off'?
In order to perform surgical strikes (with ship capture as the goal), I must first turn off targeting of all weapons and then select the ones I want.
It would be much easier if all weapons were off at the beginning of each combat turn.
Thanx,
skigrinder
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November 4th, 2001, 12:35 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: New patch 1.49 question
An "All Weapons On/Off" toggle has been requested as a new feature a number of times; for now you have to do it manually.
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Cap'n Q
My first SE IV mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
[This message has been edited by capnq (edited 03 November 2001).]
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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November 4th, 2001, 01:13 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: New patch 1.49 question
You know, I never noticed it because I always play at 800*600 resolution. I just tried it out at 1200*800 and it I finally saw the range display...cool.
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Captain Kwok = Captain Spoogy
"Reality is a nice place to visit, but I wouldn't want to live there..."
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