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  #1  
Old October 9th, 2006, 06:41 PM
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Default Re: New Mod: Blood Elves

I'm finalizing the units and their names and will finish the first version of the mod in 1-2 days.

I find new Mod manual very confusing. The tables are all over the place. The old manual was much better IMHO. Where can I get a resource cost of items?
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  #2  
Old October 11th, 2006, 01:29 AM

Shovah32 Shovah32 is offline
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Default Re: New Mod: Blood Elves

Indeed i am Wraithlord, could remember my login name so i justmade a new account.
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  #3  
Old October 10th, 2006, 04:58 PM
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Default Re: New Mod: Blood Elves *DELETED*

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  #4  
Old October 10th, 2006, 05:22 PM
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Default Re: New Mod: Blood Elves *DELETED*

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  #5  
Old October 11th, 2006, 07:47 AM
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Default Re: New Mod: Blood Elves

First release version.

Known bugs:
-Head armor is /2 for some reason
-Awe is -1
-I still dont get the age thing
-Dont know how to fix a name on a Hero
-Poisonous weapons dont poison(dont seem to have poison effect on them)
-Anti-demonic weapons ether dont show the dmg type or like weapons with poison effect on them dont do anything(so I'm changing it to holy dmg until the patch)
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Old October 11th, 2006, 03:54 PM
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Default Re: New Mod: Blood Elves

Version 0.4

-Alfar Homunculus and Hamadryad loose all magic after shapeshift.
-Added weak poison to some weapons.
-Minor changes to sprites.
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  #7  
Old October 11th, 2006, 11:00 PM

Frostmourne27 Frostmourne27 is offline
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Default Re: New Mod: Blood Elves

IIRC poison didn't work on weapons in Dom2, you had to mod a poisoned weapon to get the poison effect. Maybe that is your problem.
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