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Old October 15th, 2006, 12:51 AM
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Amos Amos is offline
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Default Re: New Mod: Blood Elves

Forts are in.

Thanks for the praise.

Quote:
The Alfar Archers seem way too good for their cost. I'm still new to this game but I've never seen archers as accurate as these guys are. Not even close. Every single one of their arrows hits something.
They are elven archers after all. The bow is only good against lightly armored opponents. Should be useless against heavy armor. I'll play a few games and see if they are unbalanced (I havent been able to play a single game since I got Dom 3 because of the mods ).

Quote:
And while I like the lore for the Grotesques and think their unit graphic is cool as all hell, I just don't see the point in buying them. Their attack skill is way low and their protection is too, so you almost never hit anything and are always getting hit by something.
Grotesques are intended for use against blood heavy nations that use a lot of demonic summons. Made Grotesques armor=19 (as intended but somehow I forgot about it. Tnx Talleyrand).


Quote:
I think I found a bug though. The Vermillion Commander likes to charge right into the frey even when you set his orders to stay behind his troops. It's gotten to be where I have to place him on the far left side of the formation grid and pray most of the opposition is dead or dying before he runs in and gets himself killed.

Command him to Hold,Hold...Hold(or Cast Hold) then Fire Closest. I had no problem with him even with Heroic Quickness with 60 AP.
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