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  #1  
Old October 30th, 2006, 01:03 PM

CharonJr CharonJr is offline
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Default Re: noob taking a closer look at EA bless, medium

Hmm, nobody has any idea ?

Oh well, since I already made a mistake and this AAR is for educational purposes I will just let them keep on sieging and see what happens

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  #2  
Old October 30th, 2006, 01:32 PM
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Default Re: noob taking a closer look at EA bless, medium

I think that if a fort turns neutral you can conquer if automaticly without a fight when you storm it. Not sure. Happened once to me.

Good going BTW.
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Old October 30th, 2006, 02:51 PM

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Default Re: noob taking a closer look at EA bless, medium

Turn 11

As expected Arco did attack the indie province of Ligrea and beat them, but made the mistake to split its troops again. About 40 bear warriors, wind riders and some chariots took my lightly defended province of Citala without any problems (had it at 200% tax for the last 2 turns).

The remaining 20 bear tribe warriors, light infantries and militias managed to beat the indies without too many losses, but were no match for my 2 divisions. Sadly my commander and most of my forces were killed, with the Farstrikers only taking light casualties.

We founds some nature gems in the Feldan Forest and some of my units in the Marshlands were cursed for collecting some gems from a vengefull witch.

My dormant breathen managed to wake up from their sleep this turn while I will be confined to this prison for 2 more years...

The Arco walls are still holding, tbut their end should be near.

A new commander is recruited in Ligrea in order to lead my remaining archers. Meanwhile I will give a farewell present to the Farstrikers and send them to the lightly defended Arco province of Midland. After my troops took the brunt of the attacks (still 27 Farstrikers left) that seems only fair to me (I never claimed to be a nice god )...

It seems like Sauro understood what I tried to tell him by taking Florien and finally took the indie province seperating them from Niefel - this might get interesting

During the siege I reorganise my divisons there and transfer the troops of the 3rd and 4th to the 1st and 2nd, which gives them about 16 Helhirdings each. Allsvinn and Gunnlaug - the commanders of the 3rd and 4th move towards the capital in order to lead new troops.

The 5th division will set out to the Marshlands in order to defend the province and either help with the siege or take some of the remaining Arco provinces. It is composed of 14 Helhirdings and 13 Mouted Hirdmen with orders to hold and attack rear. Quite a formidable force.





In order to strengthen my forces on the Sauro border the 8 earth gems are alchemised (if this is even a word...).


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Old October 30th, 2006, 02:56 PM

CharonJr CharonJr is offline
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Default Re: noob taking a closer look at EA bless, medium

12 provinces on turn 11 and Arco more or less out of the game, I can't complain here.

But I am a bit disappointed by the AI. I can't understand why Arco keeps going after indie or my provinces instead of moving every trooper it has to the defense of the capital.

I they had another town I might have been able to understand this, but when I take their capital it will be game-over for Arco at this early stage of the game.

IMO if the only fort an AI has is threatened by ample forces to breach the walls it should switch to "save the realm" mode and stop trying to expand/harrass.

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Old October 30th, 2006, 03:01 PM
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Default Re: noob taking a closer look at EA bless, medium

Hmmm, usual AI rushes people to kill your besieging troops. Unusual.
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Old October 30th, 2006, 03:38 PM

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Default Re: noob taking a closer look at EA bless, medium

Turn 12

Research up to Thaum 2 was completed this turn and I will try to reach construction 4 next for some path-boosters and Legions of Steel at Con3.

The Farstrikers took the lightly defended province of Midlands without any problems and left my services for a tour with Vanheim.

Arco took Summerlands from my archer defenders with about 20 bear tribe warriors, 6 chariots, 6 Windriders and 2 Myrmidons.

But right after this battle Wyglia, the god of Arco succumbed to its final death due to dominon loss. My prophet at the Arco capital had managed to establish my dominion in Arco's capital province on the turn before. This leaves me to bang on the walls of a now independent fort.

Allsvinn and Gunnlaug continue their slow march through thick forests back to my capital. In hindsight it would have been save to move them via the now secured Marshlands, but better safe than sorry...

On a sour note the lightly defended former Arco province of Mite Marsh in the NE is now held by about 50 indie knights and militias.

5th division will set out to retake Rotmarsh from about 70 indie Bear Tribe Warriors, light infantries and archers.

The way north is "blocked" by 2 indie provinces containing 40 of either heavy infantry and elephants or heavy infantry and heavy cavaleries. But I want to head north since the Sauro capital should be around there. In addition I am fairly confident that 40 heavy infantry and cav will be unable to stop my 30+ Helhirings. But for the moment they keep sieging that ex-Arco fort.

1 Helkarl and 7 Helhirdings are levied with some addition archers and heavy infantries throughout the realm.

3 merc regiments would become available on the next turn, but I lack the money (and the will) to hire them at the moment.

The strong Niefel force west of Fenica has me worried, but with my fast 5th division (3 moves) and the troops I recruit this turn I am confident that I could break a siege of my capital if I had to. With 4 Hanga's in the capital and their skills in death magic (D3) in addition to 3 Helkarls (D1) I am fairly confident that I could frighten away some of this force.




Well, the end of Arco was a bit of an anticlimax...


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  #7  
Old October 30th, 2006, 03:45 PM
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Default Re: noob taking a closer look at EA bless, medium

Anticlimax indeed, but the progress is handsome to say the least.
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Old October 30th, 2006, 04:51 PM

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Default Re: noob taking a closer look at EA bless, medium

And another question before saying anything about this turn later on:




Am I right to assume that beaten nations will scrap their units 1 turn after they were destroyed ? And that the large knight/militia force is only there since there has been an event in this province to cause the knight/militias to take over ?

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