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Old November 2nd, 2006, 06:46 PM

Phoenix-D Phoenix-D is offline
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Default Re: Space Empires V Editor 1.1 Released

1. Actually its not. For example: iif([%Level%] < 10, "Normal", "Burns Armor") results in a weapon that has Normal damage type for levels 1-9, and Burns Armor thereafter. It doesn't work for all variables, though.

2. Weapon Delivery Type is 100% arbitrary. You could put "Chicken" here and SE5 would take it. Explosion is semi-arbirary; you can add a Specific Type onto here, or noew values in the appropriate text file.

3. If you have a unit type "Small Craft", you can't design components for it in your editor. The editor either doesn't see that unit type or assumes it is invalid and throws an error.

Same thing with Component Type and General Group. Here are the errors in question..
* Unknown Component Type 'Technic'
* Unknown Vehicle Type 'Small Craft'
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Old November 2nd, 2006, 06:55 PM

Devnullicus Devnullicus is offline
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Default Re: Space Empires V Editor 1.1 Released

1. Interesting! and annoying. ok, I'll figure out a different way to do that field as a formula

2. Weapon Delivery Type seemed to only have a few hardcoded values, so I was assuming that they were hard-coded as part of the game. How annoying, as I actually use that field in figuring out how to validate some of the other data.

Not sure what you mean by Explosion as relates to Weapon Delivery Type?

3. Unit Type? You mean like a vehicle type? I know that some Vehicle Types are in VehicleUnitTypes.txt, but unfortunately only some of them are. non-unit vehicle types (like Base and Ship) seem to be arbitrary and hard-coded. So I decided to just use a hard-coded list and ignore VehicleUnitTypes.txt. Let me re-think that decision a bit and see if I can come up with a better solution.

4. Component Type List and General Group again seemed to be arbitrary hard-coded values. I didn't know if the game would accept values that didn't exist in the current data files, so I decided to play it safe and only allow existing values. If you can confirm that the game will handle other values, I'll make the combo boxes for those editable so that they can accept arbitrary values.
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